The Wild Hunt Unleashed

events king arthur knights tale wiki guide
Related Mission: The Return of the King

The Wild Hunt Unleashed is an Event in King Arthur: Knight's Tale. Completing these events can yield special bonuses and rewards and the choices you make will ultimately affect certain features like the Morality Chart and the loyalty for the heroes that have joined the Round Table, some choices grants bonuses and some have consequences.

 

The Wild Hunt swept through the villages and castles unexpectedly and relentlessly. When my knights arrived, the Sidhe had already vanished without a trace. Only a handful of women and children survived the bloodshed - they were probably left alive by the Sidhe to plant the seeds of fear and dissatisfaction with their harrowing stories. Such a challenge to my honor cannot go unanswered, but I must deal with the survivors before anything else.

 

How to Discover the The Wild Hunt Unleashed Event

A player must meet these conditions in order to trigger this event:

 

The Wild Hunt Unleashed Event Location

  • This event takes place in: Camelot

 

The Wild Hunt Unleashed Event Choices

  • Rebuild the razed settlement and vow vengeance. This will increase all of your Rightful Heroes' loyalty by 1. (Requires 300 Building Resources)
  • Order a knight to silence the survivors and quell the gossip. Your chosen Hero will be unavailable for 1 Mission(s).
  • Do nothing. This will decrease all of your Rightful Heroes' loyalty by 1.

 

The Wild Hunt Unleashed Event Notes, Tips, & Trivia

  • ??
  • Other Notes, Tips, and Trivia goes here.

 

 

King Arthur: Knight's Tale Events
A Burial Overdue  ♦  A Cliff of Regrets  ♦  A Curse Unbroken  ♦  A Disrespectful Poem  ♦  A Flood of Rotten Flesh  ♦  A Matter of Faith  ♦  A Mercurial Vassal  ♦  A Mysterious Blacksmith  ♦  A Natural Order  ♦  A new Lady of the Round Table  ♦  A Rowdy Feast  ♦  A Strange Invitation  ♦  An Unlikely Envoy  ♦  Awakening Spirits  ♦  Beast of the Waxing Moon  ♦  Blood Money  ♦  Bloody Equinox  ♦  Bull-Headed Hermit  ♦  Calamity in Springdale  ♦  Camelot Reborn  ♦  Cynylf's Fate  ♦  Dangerous Hunt  ♦  Drillmaster (Event)  ♦  Facing the Tide  ♦  Fair in Camelot  ♦  Fame for Gold  ♦  Father Ryan's Decision  ♦  First Treasure of the Tuatha Dé Danann  ♦  Forsaken Goldmine  ♦  Forsaken Legacy  ♦  Fourth Treasure of the Tuatha Dé Danann  ♦  Friar Camlar, Wounded  ♦  Grim Decision  ♦  Lady Dindraine's Vision  ♦  Lament of the Dead  ♦  Marauders no More  ♦  Minstrel in Distress  ♦  New Beginning  ♦  Pict Warband  ♦  Pillagers of Kingstone  ♦  Prologue Event  ♦  Raiding the Raiders  ♦  Refugees from the North  ♦  Religious Frictions  ♦  Retiring Vassals  ♦  Rite of the Everspring  ♦  Second Treasure of the Tuatha Dé Danann  ♦  Seminus' Tribute  ♦  Shadows from the Past  ♦  Sir Alun, the Marauding Knight  ♦  Sir Brunor's Revenge  ♦  Sir Lanval's Fate  ♦  Song of Damnation  ♦  Talented Brigands  ♦  The Arrival of the Dean  ♦  The Artificer of the Gods  ♦  The Forest with the Wandering Trails  ♦  The Henchman's Supplies  ♦  The Manglegrove  ♦  The Questing Beast  ♦  The Scarlet Plague  ♦  The Wild Hunt Approaches  ♦  The Wild Hunt Begins  ♦  Third Treasure of the Tuatha Dé Danann  ♦  Tourney in Camelot  ♦  Trial of the Castellan  ♦  Tying Up the Loose ends  ♦  Unforgiving Knights  ♦  Unsettling Visitor  ♦  Unwanted Admirer  ♦  Unwanted Prisoners  ♦  Wandering Artisan  ♦  Wandering Zealots  ♦  Wayside Chapels  ♦  What should happen to Sir Kay



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