Weapons in King Arthur: Knight's Tale is a type of equipment that is used to fight against hostile characters in the game such as Enemies and Bosses. There are various types of weapons that Heroes can use, from one-handed and two-handed melee or ranged weapons. It is important to take note that the weapons cannot be used by all heroes, but it can only be equipped by certain Classes. This page covers a list of all the weapons in King Arthur: Knight's Tale.

Weapons Guide for King Arthur: Knight's Tale

Weapons for King Arthur: Knight's Tale might look confusing to understand at first, but it is actually quite easy to learn and has a simple mechanic to be used by your Heroes. Here are a few tips that you need to know about Armour in the game:

  • Weapons are divided into four types: One-Handed Weapons, Two-Handed Weapons, Ranged Weapons, and Staff Weapons. One-Handed Weapons are primarily equipped by the Defender, Sage, and Vanguard classes. Two-Handed are for Champion class heroes, Ranged are strictly for the Marksman class, while Staff Weapons can only be used by Arcanist type heroes.
  • Similar to Armour, Weapons have four raritites that are identified by its color: White are Starting or Default, Green are Common Sigils, Blue are Uncommon, while Gold are Rare Relic Armour Sigils.
  • White Weapon Runes are usually the starting or default gear of a Hero. It has low, base stats, and it does not have any bonus effects.
  • Green Weapon Runes which are Common, have a bit of increase in stats and it has at least one bonus effect.
  • Blue Weapon Runes that are Uncommon hold a high increase of Hit Points, Armour, and Action Points and has up to two bonus effects.
  • And Gold Weapon Runes which are Rare and considered as Relics have a greater amount of Stats compared to Blue Armour Sigils, and it has up to two unique bonus effects.

 

How do I find Weapons in King Arthur: Knight's Tale?

How do I find or get Weapons in King Arthur: Knight's Tale? It is quite simple, when you start the game, the main outlet to obtain Weapon Runes is through looting crates, chests during a Mission, and acquiring it as rewards for completing a Mission. As you progress through the game, you will need to rebuild Camelot and with enough building resources and gold, you can construct the Merchant building that allows you to purchase Armour.

Once you have the Merchant building, it is vital to remember that the Merchant's wares restock depending on the number of Missions you have completed. Normally, it will restock or change its inventory after completing 3 missions. You can also upgrade the building to increase the number of items that are sold, restock or refresh becomes more frequent, reduce the cost of buying, or even improve the quality of items that are being sold. Apart from that, you can also appoint one of your Heroes the Court Chandler title which increases the selling price of Weapon Runes you want to sell by 10%.

 

 

King Arthur: Knight's Tale Weapons

 

Comparison Table

 

Quick Search of All Weapon Runes

Click the header to sort the table.

Weapon Name damage weapon stat icon king arthur kingts tale wiki guide armor break weapon stat icon king arthur kingts tale wiki guide Required Class
Rune of Steel 6 - 8 10% Defender, Vanguard, Sage
Eagle-Eyed Rune 4 - 9 5% DefenderVanguardSage
Piercing Rune 3 - 10 5% DefenderVanguardSage
Rune of Balance 4 - 9 10% DefenderVanguardSage
Rune of Bloodletting 4 - 9 5% DefenderVanguardSage
Rune of Breaking 4 - 7 30% DefenderVanguardSage
Rune of Infliction 5 - 7 20% DefenderVanguardSage
Rune of Piercing 7 5% DefenderVanguardSage
Rune of Sharpness 6 - 8 20% DefenderVanguardSage
Rune of Strength 3 - 10 10% DefenderVanguardSage
Rune of the Protector 3 - 9 10% DefenderVanguardSage
Rune of Venom 4 - 8 10% DefenderVanguardSage
Rune of Wounding 6 - 8 15% DefenderVanguardSage
Rune of Wrestling 4 - 9 5% DefenderVanguardSage
Skingouger Rune 3 - 10 5% DefenderVanguardSage
Assassin's Rune of Aggression 6 - 8 10% DefenderVanguardSage
Assassin's Rune of Dueling 6 - 9 5% DefenderVanguardSage
Deep Cutting Rune of the Berserker 6 - 9 5% DefenderVanguardSage
Piercing Rune of Power 7 - 10 5% DefenderVanguardSage
Protector's Rune of Exhaustion 8 5% DefenderVanguardSage
Raging Rune of Striking 6 - 9 5% DefenderVanguardSage
Rejuvenating Rune of Leeching 6 - 8 10% DefenderVanguardSage
Rune of Anguish 5 - 9 25% DefenderVanguardSage
Rune of Purity 7 - 9 15% DefenderVanguardSage
Rune of Weal 4 - 11 10% DefenderVanguardSage
Wind Rune 6 - 10 20% DefenderVanguardSage
Blademaster's Rune of Blood Draining 8 (+1) 10% DefenderVanguardSage
Compelling Rune of Overwhelming 9 (+2) 5% DefenderVanguardSage
Dragon Fang Rune 5 - 10 20% DefenderVanguardSage
Exhausting Rune of Luck 10 10% DefenderVanguardSage
Rune of Destruction 5 - 9 30% DefenderVanguardSage
Rune of Vigilance 6 - 11 -- DefenderVanguardSage
Rune of Steel 10 - 12 15% Champion
Earth Rune 5 - 11 35% Champion
Rune of Bloodletting 9 - 15 15% Champion
Rune of Deep Wounds 9 - 15 15% Champion
Rune of Sharpness 8 - 11 25% Champion
Rune of Swiftness 9 - 10 15% Champion
Armourer's Rune of Gouging 14 15% Champion
Bloodseeker Rune 6 - 11 25% Champion
Ironclad Rune of Dueling 13 - 15 15% Champion
Rune of Culling 8 - 11 25% Champion
Rune of Smite 7 - 11 35% Champion
Rune of the Lost Ones 7 - 9 35% Champion
Rune of the Marksman 6 - 10 5% Marksman
Infernal Rune 6 - 12 5% Marksman
Rune of Charring 6 - 12 5% Marksman
Rune of the Hidden 6 - 10 15% Marksman
Rune of True Aim 8 - 17 5% Marksman
Skingouger Rune 5 - 11 10% Marksman
Agile Rune of Exhaustion 8 - 10 10% Marksman
Charring Rune of Scorching 8 - 13 5% Marksman
Rune of the Huntsman 8 - 12 15% Marksman
Rune of the Lost Ones 8 - 12 10% Marksman
Powerful Rune of Sprinting 12 10% Marksman
Rune of Balance 13 - 16 5% Arcanist
Rune of Piercing 7 - 9 15% Arcanist
Malicious Rune of Torment 16 5% Arcanist
Rune of the Fomori 11 - 17 15% Arcanist



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