Weapons in King Arthur: Knight's Tale is a type of equipment that is used to fight against hostile characters in the game such as Enemies and Bosses. There are various types of weapons that Heroes can use, from one-handed and two-handed melee or ranged weapons. It is important to take note that the weapons cannot be used by all heroes, but it can only be equipped by certain Classes. This page covers a list of all the weapons in King Arthur: Knight's Tale.
Weapons Guide for King Arthur: Knight's Tale
Weapons for King Arthur: Knight's Tale might look confusing to understand at first, but it is actually quite easy to learn and has a simple mechanic to be used by your Heroes. Here are a few tips that you need to know about Armour in the game:
- Weapons are divided into four types: One-Handed Weapons, Two-Handed Weapons, Ranged Weapons, and Staff Weapons. One-Handed Weapons are primarily equipped by the Defender, Sage, and Vanguard classes. Two-Handed are for Champion class heroes, Ranged are strictly for the Marksman class, while Staff Weapons can only be used by Arcanist type heroes.
- Similar to Armour, Weapons have four raritites that are identified by its color: White are Starting or Default, Green are Common Sigils, Blue are Uncommon, while Gold are Rare Relic Armour Sigils.
- White Weapon Runes are usually the starting or default gear of a Hero. It has low, base stats, and it does not have any bonus effects.
- Green Weapon Runes which are Common, have a bit of increase in stats and it has at least one bonus effect.
- Blue Weapon Runes that are Uncommon hold a high increase of Hit Points, Armour, and Action Points and has up to two bonus effects.
- And Gold Weapon Runes which are Rare and considered as Relics have a greater amount of Stats compared to Blue Armour Sigils, and it has up to two unique bonus effects.
How do I find Weapons in King Arthur: Knight's Tale?
How do I find or get Weapons in King Arthur: Knight's Tale? It is quite simple, when you start the game, the main outlet to obtain Weapon Runes is through looting crates, chests during a Mission, and acquiring it as rewards for completing a Mission. As you progress through the game, you will need to rebuild Camelot and with enough building resources and gold, you can construct the Merchant building that allows you to purchase Armour.
Once you have the Merchant building, it is vital to remember that the Merchant's wares restock depending on the number of Missions you have completed. Normally, it will restock or change its inventory after completing 3 missions. You can also upgrade the building to increase the number of items that are sold, restock or refresh becomes more frequent, reduce the cost of buying, or even improve the quality of items that are being sold. Apart from that, you can also appoint one of your Heroes the Court Chandler title which increases the selling price of Weapon Runes you want to sell by 10%.
King Arthur: Knight's Tale Weapons
One-Handed Weapon Runes
Two-Handed Weapon Runes
Ranged Weapon Runes
Staff Weapon Runes
Quick Search of All Weapon Runes
Click the header to sort the table.
Weapon Name | ![]() |
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Weapon Rarity | Required Class | Effects & Bonuses |
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Rune of Steel | 6 - 8 | 10% | Starting | Defender, Vanguard, Sage |
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Eagle-Eyed Rune | 4 - 9 | 5% | Common | Defender, Vanguard, Sage |
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Piercing Rune | 3 - 10 | 5% | Common | Defender, Vanguard, Sage |
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Rune of Balance | 4 - 9 | 10% | Common | Defender, Vanguard, Sage |
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Rune of Bloodletting | 4 - 9 | 5% | Common | Defender, Vanguard, Sage |
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Rune of Breaking | 4 - 7 | 30% | Common | Defender, Vanguard, Sage |
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Rune of Infliction | 5 - 7 | 20% | Common | Defender, Vanguard, Sage |
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Rune of Piercing | 7 | 5% | Common | Defender, Vanguard, Sage |
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Rune of Sharpness | 6 - 8 | 20% | Common | Defender, Vanguard, Sage |
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Rune of Strength | 3 - 10 | 10% | Common | Defender, Vanguard, Sage |
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Rune of the Protector | 3 - 9 | 10% | Common | Defender, Vanguard, Sage |
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Rune of Venom | 4 - 8 | 10% | Common | Defender, Vanguard, Sage |
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Rune of Wounding | 6 - 8 | 15% | Common | Defender, Vanguard, Sage |
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Rune of Wrestling | 4 - 9 | 5% | Common | Defender, Vanguard, Sage |
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Skingouger Rune | 3 - 10 | 5% | Common | Defender, Vanguard, Sage |
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Assassin's Rune of Aggression | 6 - 8 | 10% | Uncommon | Defender, Vanguard, Sage |
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Assassin's Rune of Dueling | 6 - 9 | 5% | Uncommon | Defender, Vanguard, Sage |
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Deep Cutting Rune of the Berserker | 6 - 9 | 5% | Uncommon | Defender, Vanguard, Sage |
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Piercing Rune of Power | 7 - 10 | 5% | Uncommon | Defender, Vanguard, Sage |
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Protector's Rune of Exhaustion | 8 | 5% | Uncommon | Defender, Vanguard, Sage |
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Raging Rune of Striking | 6 - 9 | 5% | Uncommon | Defender, Vanguard, Sage |
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Rejuvenating Rune of Leeching | 6 - 8 | 10% | Uncommon | Defender, Vanguard, Sage |
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Rune of Anguish | 5 - 9 | 25% | Uncommon | Defender, Vanguard, Sage |
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Rune of Purity | 7 - 9 | 15% | Uncommon | Defender, Vanguard, Sage |
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Rune of Weal | 4 - 11 | 10% | Uncommon | Defender, Vanguard, Sage |
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Wind Rune | 6 - 10 | 20% | Uncommon | Defender, Vanguard, Sage |
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Blademaster's Rune of Blood Draining | 8 (+1) | 10% | Rare | Defender, Vanguard, Sage |
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Compelling Rune of Overwhelming | 9 (+2) | 5% | Rare | Defender, Vanguard, Sage |
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Dragon Fang Rune | 5 - 10 | 20% | Rare | Defender, Vanguard, Sage |
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Exhausting Rune of Luck | 10 | 10% | Rare | Defender, Vanguard, Sage |
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Rune of Destruction | 5 - 9 | 30% | Rare | Defender, Vanguard, Sage |
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Rune of Vigilance | 6 - 11 | -- | Rare | Defender, Vanguard, Sage |
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Rune of Steel | 10 - 12 | 15% | Starting | Champion |
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Earth Rune | 5 - 11 | 35% | Common | Champion |
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Rune of Bloodletting | 9 - 15 | 15% | Common | Champion |
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Rune of Deep Wounds | 9 - 15 | 15% | Common | Champion |
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Rune of Sharpness | 8 - 11 | 25% | Common | Champion |
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Rune of Swiftness | 9 - 10 | 15% | Common | Champion |
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Armourer's Rune of Gouging | 14 | 15% | Uncommon | Champion |
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Bloodseeker Rune | 6 - 11 | 25% | Uncommon | Champion |
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Ironclad Rune of Dueling | 13 - 15 | 15% | Uncommon | Champion |
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Rune of Culling | 8 - 11 | 25% | Uncommon | Champion |
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Rune of Smite | 7 - 11 | 35% | Uncommon | Champion |
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Rune of the Lost Ones | 7 - 9 | 35% | Uncommon | Champion |
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Rune of the Marksman | 6 - 10 | 5% | Starting | Marksman |
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Infernal Rune | 6 - 12 | 5% | Common | Marksman |
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Rune of Charring | 6 - 12 | 5% | Common | Marksman |
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Rune of the Hidden | 6 - 10 | 15% | Common | Marksman |
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Rune of True Aim | 8 - 17 | 5% | Common | Marksman |
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Skingouger Rune | 5 - 11 | 10% | Common | Marksman |
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Agile Rune of Exhaustion | 8 - 10 | 10% | Uncommon | Marksman |
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Charring Rune of Scorching | 8 - 13 | 5% | Uncommon | Marksman |
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Rune of the Huntsman | 8 - 12 | 15% | Uncommon | Marksman |
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Rune of the Lost Ones | 8 - 12 | 10% | Uncommon | Marksman |
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Powerful Rune of Sprinting | 12 | 10% | Rare | Marksman |
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Rune of Balance | 13 - 16 | 5% | Common | Arcanist |
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Rune of Piercing | 7 - 9 | 15% | Common | Arcanist |
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Malicious Rune of Torment | 16 | 5% | Uncommon | Arcanist |
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Rune of the Fomori | 11 - 17 | 15% | Uncommon | Arcanist |
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