Trinkets in King Arthur: Knight's Tale, are accessories equipped by the playable characters or Heroes. In King Arthur: Knight's Tale, heroes can equip up to two Trinkets, and each piece of accessory provides buffs and effects when it is worn. There are many trinkets that can be obtained through looting, crafting, or by acquiring them as a reward, but it is important to take note that each piece of accessory can only be equipped by certain Classes. This page covers a list of all the Trinkets found in King Arthur: Knight's Tale.

 

King Arthur: Knight's Tale Trinkets

Common Trinkets

 

 

 

 

 

 

 

 

Uncommon Trinkets

 

Rare Trinkets

 

 

Trinkets Comparison Table

  Click the header to sort the table.

Name Class Requirement Bonuses
Scroll of Potions Defender
  • +5 Vitality
  • Regain 1 Armour when drinking potions.
Hunter's Trophy Champion
  • +5 Vitality
  • +1 damage for Opportunity attacks.
Sage's Ring Any Class
  • +5 Vitality
  • +1 Armour when the hero has zero HP.
Champion's Trophy Champion
  • +6 Vitality
  • +1 damage to Giants.
  • +1 damage for Power Attack skill.
Amulet of Epona Marksman
  • +7 Vitality
  • +2 AP in the first turn of every encounter.
Watchmen's Coin Marksman
  • +5 Vitality
  • Overwatch attacks always deal maximum damage.
Trophy of Frenzy Champion
  • +5 Vitality
  • Gain +1 damage for 2 turns on kill.
Herald's Cape Vanguard
  • +5 Vitality
  • +1 Movement AP when disengaged.
Trophy of Obsession Champion
  • +5 Vitality
  • -1 AP cost for Whirlwind skill.
  • Gain +2 damage for 2 turns on kill.
Coin of the Quick Marksman
  • +7 Vitality
  • +2 AP in the first turn of every encounter.
War Trophy Champion
  • +5 Vitality
  • +1 damage for Opportunity Attacks.
Trophy of Rage Champion
  • +2 damage for Opportunity attacks.
  • Every time the Hero is it, gain +5 damage for 1 turn.
Scroll of Victory Defender
  • Regain 1 Armouron kill.
Fire Talisman Marksman
  • +1 damage for Fire Bolt skill.
  • +2 AP (Movement) in the first turn of every encounter.
Scroll of Benediction Defender
  • Adjacent allies gain 1 Armour.
  • Regain 2 Armour when drinking Potions.
Trophy of Wounding Champion
  • +1 turn Bleeding duration
  • Damaged enemies can't move away from the hero.
Scout's Coin Marksman
  • +1 damage for Poison Bomb skill.
  • Spot hidden objects and enemies from +1 grid(s) range.
Cape of Concealment Vanguard
  • +1 damage for Surpruse attacks



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