Patch Notes for King Arthur: Knight's Tale features an overview of all the patches released by game developer and publisher NeocoreGames. The following patches are free and are released online for PC, PlayStation®5, and the Xbox Series X - the following patch notes added to the game focus on improving game balance, performance, and localization issues.


King Arthur: Knight's Tale Patch Notes


Patch Note Fixed Bugs v0.0.4b 

  • Release Date: June 11 2021
  • Platforms: PC, PlayStation®5, Xbox Series X

Patch Note Features and Changes

  • Fixed various crash issues
  • Fixed an issue where the game could freeze under special circumstances in the 'Bridge of Sorrow' campaign mission
  • Fixed an issue in 'The Tale of Sir Yvain' mission, where after a crucial Hero died, the loading window got stuck in a loop and the Autosave
  • option did not work properly
  • Fixed an issue where undead, not yet triggered enemy units could block the attack of our ranged heroes
  • Fixed an issue where sometimes two events could appear consecutively which requested the same Hero to take any action
  • The Vanguard could not use its Hide ability if an undead enemy unit which was in reanimation state was close to them. This has been fixed
  • Improved the general performance in the 'Bridge of Sorrow' campaign mission
  • Removed the 'Left-click to use' message from those Potions which cannot be used outside of combat
  • Fixed various strings and missing icons
  • Various Buff and Debuff icons got updated
  • Fixed the Vanguard's backstab cursor
  • Fixed the conversation choice GUI align issue which caused by Morality symbols



Patch Note v0.0.4 

  • Release Date: 10 June 2021
  • Platforms: PC, PlayStation®5, Xbox Series X

Patch Note Features and Changes

Patch Note v0.0.4 changes are focused mainly on the first Act of King Arthur's Knights tale. More bug fixes have been done and additions have been added to the game. Players can expect new side mission maps, characters, character management systems and other quality of life modifications. Players can now access Loyalty traits and an expanded Morality Chart. Systems and layouts have been modified and improved, and some balancing fixes were added to combat.

Due to the extensive amount of modifications to the story and the game, previous progress so far are no longer compatible with this patch. 



Buildings in Camelot
  • Unlock new Hero slots to expand active Hero list. Inactive heroes can be now found here and can be changed to active at anytime. 
  • Court Titles can now be found around Avalon which will increase your Heroes' loyalty towards you.
  • Laws can not be issued, which are permanent features until players proactively modify them themselves. Active laws are limited, but keeping them active comes with bonuses.
  • Decrees can be ordered at the Round Table. These Decrees can earn players resources and other benefits. One Decree per mission can be issued, but to issue the same Decree, you will have to wait 5 missions. 

Burial Ground are now known as the Crypt. This is now accessible in camelot. This is where you can find Heroes that have died fighting for you. 


  • Act 1 is now fully playable
  • Three new missions: Bridge of Sorrow, Whispering Cove, Heart of Midnight
  • New missions available and some missions redesigned: 10 side story missions, 5 random missions


Hero Recruitment
  • Existing heroes now have their own story quests in order to recruit them to the Round table.


New Heroes
  • Sir Balin
  • Sir Tristan
  • Boudicea


  • Traits are what creates builds for your party. They are characteristics that can bring different key advantages, which can be modified to create different combinations within a party that affect gameplay. They are important to determine who should be left behind on different challenges, as some combinations may prove to be more disadvantageous than others. 


  • Each hero has a their own personality. These affect the character's ability to settle disputes and grand favors in order to gain loyalty from knights. The heroes you select must be suitable fro your goals at the Round table. Loyalty is greatly affected by the decisions you make in game and in most extreme cases, it is possible for a hero to completely go against you and leave the Round Table. 


  • Completing missions will now produce events that are affected by your decision. These can earn you resources, experience points and other bonuses. Some decisions may have negative impacts such as injuries, removal or traits or death. 
  • These events may also increase Morality and Loyalty.



There is now a Journal that is accessible at anytime on the Adventure Map. It allows players to view the following features:

  • Story: Current Story Progress can be found here. 
  • Heroes: Hero Background and enemies 
  • Lore: Lore and secrets of Avalon can now be accessed here.
  • Tutorials: If at anytime you need to review some tutorials, instructions or mechanics, they can be found here. 


  • Modified Minimap layout
  • Battles and combat actions can now be sped up by holding down spacebar
  • New stats: Perception, Spellcraft
    • Perception: At a higher value, more valuable loots will be revealed
    • Spellcraft: At a higher value, more magical loots will be revealed during missions
  • Deploy mode: Placing a Hero where existing Hero will now swap their locations
  • Certain buildings must now be constructed first before access to other buildings will be available
  • Lost units rendered into reanimation state will perish once last undead unit has been defeated
  • Load/Save Panel cosmetic modification
  • Clarified the usability of the yellow Action points in its tooltip
  • Armour Breaking and Armour Piercing valuables now visible in Skill pop-up
  • Block, Physical Resist, Cure Token, Injury token icons replaced
  • Both the quality and quantity of the offered goods at the Merchant were increased
  • You Turn / Enemy Turn notifications during battles 
  • Additonal tutorials available
  • Minimap rotates with camera
  • Cost of Heroes' treatment is affected by their level
  • The AP cost of active skills are shown on the Skill tree
  • Hover the mouse on inventory items to highlight them
  • Scrolls are added as consumable items
  • Some Trinket and Jewelry items can now grant active skills but usage is limited
  • Vangauged now has Hide


  • Healing Potions are now a regular item sold by the Merchant
  • Healing Potions loot rate has been increased
  • Active and Passive skills modified
  • Bear traps cannot be placed in front of enemy units
  • Maps, encounters and enemy units balancing modification


Bug Fixes
  • Fixed an issue where some Heroes who joined do not have Healing Potions
  • Fixed an issue where party combinations were not saved
  • Fixed an encounter in the Relic Thieves mission where a Hero could get stuck in the wall and force them to replay the mission
  • Fixed an issue where Sir Kay's Cleave skill could destroy Bear Traps
  • Fixed an issue in the Enchanted Tower where curses were not removed after the mission
  • Fixed an issue where if a Hero was within range of the Moon Woman's AoE, he suffered consecutive damage while moving another Hero
  • Fixed an issue in the Blades in the Woods mission where the chosen Hero did not receive the extra skill point granted by the NPC and no gold was dedicated
  • Fixed Game Over screen Load button cosmetic
  • Fixed the counter above the head of Lost units who were in Reanimation state. The counter did not move with enemy if a Hero knocked the back. 
  • In the tooltip of the Lost Skirmisher Reanimation ability. 2 instead of 3 turns displayed was fixed.



Patch v0.0.3

  • Release Date: 26 February 2021
  • Platforms: PC, PlayStation®5, Xbox Series X

Patch Note Features and Changes

The first Early Access update of King Arthur: Knight's Tale. The devs intend to have this be the first of many regular updates based on feedback, bug report and suggestions. Save progress so far will be compatible with this update. Some additions have been added to the game. 


New Missions 

Five new maps as well as missions have been added:

  • Razed Hamlet
  • Secret Encampment
  • Blood Rites
  • Droned Land
  • Savage Magic


New Playable class

A new Hero -  Sir Tegyr - Joins the round table. This introduces the fifth playable class, the Vanguard. 

  • Vanguard: Skilled Scouts, proficient at setting up and disarming traps, hiding and stealth. Weapsons - one-handed swords and can equip medium armor. He is available after completing the second story map, Kinstone. 


New Skills / Abilities

  • Additional Skills and Abilities are now available to unlock


New buildings

Training Ground and Enchanted Tower are new structures available in Camelot. They can be constructed and upgraded as well once Camelot is available. 

  • Gain XP at the Training Ground to balance levels.
  • The Enchanted tower removes curses from Heroes. 


New features

  • Building mechanisms have been modified. There are now two ways to heal Heroes in the Hospice - heal for free, but take more missions or use gold to speed up the process.
  • Gold ca now also speed up the process of the removal of injuries and curses in the Cathedral and the Enchanted Tower. Gold can also speed up training in the training gound
  • There is now a selectable magnifying glass icon to Inspect both Heroes and enemy unit stats. This is located on the bottom left corner of the minimap. This can also be seen by hovering the cure overa. chosen unit and available by pressing CTRL.
  • Healing positions can now be used outside of combat
  • A feature where you can hold the movement button and move the cursor to control movements and direction has been added
  • Recommended levels are now available before entering a mission on the map
  • Mission levels can determine obtainable XP. This is also affected by the Heroes' level. 
  • Merchant inventory will now refresh after every 3 missions completed. 
  • Enemy units can now enter Overwatch andreact to movements and actions of Heroes. 


  • Player progress is now synced in the Steam Cloud so your progress will remain the same no matter where you log in to Steam
  • More than 50 new item enchants have been added
  • Upon hovering the cursor over enemy units, their respective names will be displayed now
  • Saved progress can now be loaded from both the Adventure screen and missions so you don't have to quit to the Main menu to access them
  • New Vanguard-specific items have been added
  • The enemy factions you can encounter in missions and the significant attainable rewards will be displayed on the mission briefing window
  • Most objects you can interact with are now marked on the minimap
  • Smoother hero movement while exploring the maps between battles
  • In Overwatch a new 'Eye' icon has been added to the selected grids and these grids have been recolored to make them more distinguishable
  • The number of attacks you can unleash in Overwatch has been added to its tooltip
  • The number of Action Points you can save for the next turn with the Reserve button has been added to its tooltip
  • The permanent Injury and Curse debuff icons are now shown on the Hero portraits during the exploration and battles
  • Added a more distinctive description to Vitality and Hit Points
  • Several UI changes and improvements
  • Added new random dialogues for the Heroes between the encounters

  • From now on, 8 spent skill points will be required to unlock the Tier 2 skills instead of 10 and 24 spent skill points will be required to unlock the Tier 3 skills instead of 30
  • The Heroes' two Trinket slots have been separated to slot 1 and slot 2: from now on only Jewelry and Accessories can be put into the first
  • slot and similarly only Lucky Charms, Manuscripts, Artifacts, Provisions, Trophies, and Oathstones can be placed into the second slot
  • Various skills' level requirement has been changed
  • The Vitality of various melee Heroes has been increased
  • Doubled the dropping chance of Potions from loot
  • 'The Lost' enemy units will no longer be able to hide behind covers
  • Rebalanced missions to be slightly more challenging than before


Fixed Bugs
  • Various rarely occurring crash fixes and stability improvements
  • Fixed a crash issue which occurred at the end of Darkwood as the reward screen popped up
  • Fixed a crash issue which occurred if a cursed Hero has been inflicted with one additional curse. Mostly appeared in Bleeding Cross
  • Monastery upon fighting the Banshee
  • Fixed an issue where the Healing Potion had no effect on Sir Pelleas
  • Fixed a rare issue where during Deploy mode Heroes could take actions against enemy units or spend Action points
  • The Armour Breaking Battle stat is now properly displayed on the Character sheet
  • Fixed an issue where, upon the death of certain Heroes, a wrong level has been displayed under the deceased's portrait on the reward screen
  • Fixed an issue where Sir Kay could acquire an increasing number of Action points upon activating his Bloodlust skill and wielding an item
  • which grants +1 Actions points on kill
  • Fixed the Power Attack Champion skill's AP cost which was different in combat compared to the displayed amount on the Character sheet
  • Fixed the Lighten Armour Defender skill which did not properly reduce the loss of Action points caused by heavy armours
  • Fixed an issue where the effects of various skills on the Battle stats did not get registered properly
  • Various - mostly monster - skill icons' placeholders have been replaced by new, unique icons
  • The Cathedral's "Herbalist" and "Healing Friars" upgrades now work properly
  • The Merchant's "Tradeposts" upgrade now works properly
  • Fixed the missing Injury and Curse name strings on the Mission Result screen
  • Fixed several missing UI sound effects
  • Numerous typos and strings and descriptions have been corrected
  • Fixed a couple of overlapping descriptions 



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