Patch Notes for King Arthur: Knight's Tale features an overview of all the patches released by game developer and publisher NeocoreGames. The following patches are free and are released online for PC, PlayStation®5, and the Xbox Series X - the following patch notes added to the game focus on improving game balance, performance, and localization issues.

King Arthur: Knight's Tale Review Impressions



King Arthur: Knight's Tale Winter Update



King Arthur: Knight's Tale Patch Notes


Patch Notes - Patch v.1.3.0 | Nov. 23, 2022

The new update adds a brand new optional Skirmish Game Mode to the game. In this mode, you'll be able to play through various unique mini-scenarios - all of which feature ten encounters, each more challenging than the previous one. Currently we have three mini-scenarios available: "The Trials of Sir Tewelyn" is free to play and added to the game with the patch for everyone, while "The Painted Devils" and the "Rogues and Renegades" skirmish maps are available as DLCs on Steam.

"The Trials of Sir Tewelyn" lets you control the infamous Sir Tewelyn and his Lost army (you might remember him from the story campaign), the first DLC focuses on the Pict faction, while the second follows a band of renegade Brigands. You can access the Skirmishes from the Main Menu. Do note that your campaign progress won't affect any of it and won't be affected by your Skirmish progress either, this is a separate game mode. By completing these challenges, you can earn three new Achievements to show off your mastery of tactics and strategy.

New Update

Skirmish Game Mode:

  • The Trials of Sir Tewelyn
  • The Painted Devils
  • Rogues and Renegades

New difficulty level - Moderate:

  • The Resting place heals 50% of your Heroes' HP and Armour
  • Enemies get a -15% damage output and -15% Vitality, HP and Armour compared to Hard difficulty
  • Developer comment: the new difficulty level was created for players who found no challenge on Normal difficulty but ran into hopeless situations many times in the campaign on Hard

3 new Achievements added - one for each of the new mini-scenarios

Other Updates

  • From now on, dead Heroes cannot be selected when using a Shrine
  • Changed the icon of Cover to an improved version
  • The Outnumbered and Duel states received their respective UI icons
  • Redesigned the description of all special enchants which require any in-mission action before they could be used
  • There was no pop-up window greeting the player when they defeated Balor. There is one now
  • Changed the icon of the Banshee's Scream skill
  • The Windmaster's Hurricane skill will now spawn 3 tiles away from our Hero instead of 2
  • Removed the 'adjacent' word from the description of the Lightning Strike skill
  • All active skills coming from items were reviewed and some received new tags (AoE, Fire, Lightning etc)
  • All skills and enchants were reviewed. Added missing skill tags to various active skills (especially the Support tag to support skills)
  • From now on, equipped items will always be displayed on the right side of the screen
  • If an item grants a skill for the Hero, the skill's description will be displayed in the item's tooltip as well
  • The description of skills which could be used after satisfying a certain condition was improved
  • Controller: you can now decide into which of the two slots do you place your Potion(s) and/or your scroll(s)


  • Removed a few enemies from every main encounter in The Atonement of Sir Lucan mission
  • Rebalanced one of the encounters in the Blackened Heart mission where we faced a dozen of Demonic Possessed knights

Rebalanced The Return of the White Knight mission:

  • The 2nd wave will arrive a turn later in the first encounter
  • Removed a few enemies from every enemy group / wave

Fixed Bugs

  • Fixed an issue where if an Endgame mission was failed in Roguelite mode, no more mission was available. Now, the failed mission remains available on the Adventure Map
  • Fixed the Corrupt Armour passive of the Master of Hexes skill: first, if more Arcanists casted the spell, the effect could not stack and secondly, if one of our Arcanists had the passive learned, all the other Arcanists received the effect of this passive as well
  • The Ice Shield and Ice Wall skills received an Ice tag
  • Fixed the missing Demonic Possession tag on a handful of villagers in The Return of Morgana le Fay mission
  • Fixed an issue where the Desecrated Ground did not damage Lost units when casted
  • Fixed the description of the Vanguard's Counter Attack skill. The ability triggers on the first incoming frontal attack of the turn
  • Fixed the description of the Old Faith Ritual decree. The description now reflects the correct effect of the decree which decreases the number of turns in treatment to one
  • Fixed an issue related to the Old Faith Ritual decree where sometimes the treatment option vanished in the Cathedral and no Hero could be enrolled
  • Fixed the Hurricane skill which could target our hidden Heroes as well
  • Fixed an issue where after saving a progress and later reloading that save could rarely increase the weapon damage or decrease the amount of AP of our Heroes
  • Added some missing banters to Sir Bedivere
  • Fixed the sound of the Geyser skill of the Windcaller. The sound settings could not affect the volume of this skill
  • Fixed the First Dodge passive skill. Until now, our Heroes could dodge more than one incoming ranged attack's damage if the same ranged unit targeted them
  • Fixed various issues appearing on Ultrawide resolution
  • Fixed the name of a male NPC
  • Balor's faction background has been corrected from Pict to Fomorian


  • Fixed the bone cages in the Lord of Plenty mission which did not disappear if one completed the encounter in less than 3 turns
  • Fixed some areas in The Reckoning mission where our Heroes could stuck
  • Fixed the Unseelie and Seelie gates in The Blackthorn Council as they could get multiple turns in a row
  • Fixed the Find the Red Knight objective in The Knight in Red mission as the objective could not be completed
  • Fixed some enemy units which could become inactive if the HP of the Red Knight decreased significantly before any of these enemy units was killed in The Knight in Red mission
  • Fixed some broken objectives in the From Deep Below mission
  • Fixed an issue where worms could spawn outside of the encounter in the Siege Breakers mission
  • The Gathering mission's briefing window received a Pict sign indicating their presence in the mission
  • One of the encounters in The Gathering could be bypassed without triggering the battle. This has been fixed
  • Fixed an area in the Hidden Tribe mission where our Heroes could stuck into terrain elements
  • Fixed an encounter in the Best Served Cold mission where the reinforcement units treated their allies as enemies
  • Fixed an issue in The Artificer mission where Sir Mordred's banter were played sometimes even if the Hero was not in the party
  • Fixed one of the encounters in the Cave of Shadow and in The Reckoning missions as the boundaries of the combat area were not set
  • There was the wrong enemy type (Unseelie) displayed on the Artificer mission's briefing window instead of Seelie. This has been corrected
  • Fixed the Bone Totem's missing Detailed Info Panel in The Curse of Enid mission
  • If the deer died in The Curse of Enid mission, the mission failed. This has been fixed
  • The portal in the Balor's Might mission can no longer be interacted with. The issue appeare only when a controller was used
  • The Beastmaster mission's briefing window displays Pict enemies as well
  • The Reckoning mission's briefing window displays Fomorian enemies as well

Fixed minor, non-game breaking issues in several missions, namely:

  • Forbidden Keep
  • Old Monastery
  • Treachery
  • The Ancient Throne
  • Cave of Shadows
  • The Wild Hunt
  • With Prayer and Incense
  • The Black Keep
  • Bad Omens
  • The Curse of Sir Bors
  • The Unseelie Court

Developer comment: due to the numerous changes on these maps, in-mission progress has been reset.


Patch Notes - Patch v1.2.3 Hotfix | August 2

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Fixed Bugs

  • Fixed the Ready to Fight achievement
  • Updated and fixed various Endgame strings in the Hungarian localization
  • Fixed an issue where the Ice Wall was not considered a low cover
  • Fixed a crash which occurred if an item was highlighted with the controller on the Reward window
  • Fixed a controller issue where if we were trying to select skills with D-pad in battle while highlighting an Unit, our Hero automatically casted the basic skill or switched to another Hero
  • Fixed a controller issue where the same unit could not be targeted with multi-targeting skills such as Force Bolt or Fire Bolt since patch v1.2.2
  • Corrected various descriptions in the English localization


Patch Notes - Hotfix for Knight's Tale v1.2.2

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Quality of Life (QoL)

  • The number of Spire Shards collected in missions will now be displayed on the Reward Screen
  • The unit created from Merlin's Illusion skill received its own portrait
  • From now on, those achievements which can be earned through completing missions based on a certain condition cannot be unlocked if one fails the mission
  • Added an Ice tag to the Ice Wall and Ice Shield skills
  • Added all of the missing strings (especially The Chained God season) to every language
  • Improved the Hungarian localization
  • When the "Bigger Font" checkbox is on, the font sizes are significantly bigger now


  • On-kill enchant effects will no longer work with Illusion, Ice Wall and Bone Wall

Fixed bugs

Fixed Skills

  • Fixed the Piercing Bolt mastery of the Force Bolt skill
  • Fixed the Unbind mastery of the Sage's Inspire skill which though removed various debuffs from the Hero, did not restore the AP locked by status effects such as Stun and Chill
  • The Fire Bolt skill (Merlin) could damage units with fire immunity. This has been fixed
  • Fixed the Corrupt Armour mastery of Sir Ector's Master of Hexes skill
  • Fixed Sir Ector's Blood Hex skill which did not apply the -30% damage to Lost units
  • Fixed an issue where the Ice Shield did not block the damage of certain skills like the Tainthog's Charge ability or the Beastman's Strike
  • Updated the description of the Master of Fire skill's Wildfire mastery as it did not reflect the actual behavior of the ability
  • Fixed the sound of one of the AoE skills of the Fomorians which could be heard even with the volume turned to zero
  • Fixed an issue where the Ice Walls could be casted on terrain objects
  • Fixed Lady Boudicea's Extended Flurry as well as Zestful Flurry mastery
  • Fixed an issue where one could target out-of-range enemy units with the Chain Lightning skill

Other Fixes

  • Fixed various crashes
  • Fixed the Ready to Fight achievement
  • Fixed an issue in the Act of War mission where one of the encounters did not end properly
  • Fixed the Fomorian Slayer challenge
  • The Master of Elements achievement could not be completed with Merlin's Fire Bolt skill. This has been fixed
  • Fixed the issue where if one started a Roguelite campaign on Very Hard the difficulty was automatically set to Hard instead
  • Fixed an issue where displayed reward on the Feast of Giants mission's briefing window was not correct
  • Fixed an issue where the dialogue with the village girl in the Fire with Fire mission could trigger even after Sir Mordred learned the truth about the villagers
  • Fixed an issue where tooltips of certain items could flicker on the screen
  • Fixed the Concession Decree
  • Fixed an issue where the surrounding could get darker after one completed all the objectives in The Tamer mission
  • Fixed the allied inactive group in The Warlord endgame mission
  • Fixed an encounter in The Besieged Castle (Act II) where the 5th Hero could stuck outside the battle area if one approached the place from a certain direction
  • Fixed an encounter in The Confrontation (Act II) where upon killing the guards too fast made the rest of the units unresponsive
  • Fixed a line break issue in the Chinese localization
  • Fixed various typos and improved various grammatically wrong descriptions


  • Fixed an issue where players could not use Potions with the Controller
  • The Bell of Midnight could not be interacted with in the Bridge of Sorrow mission. This has been fixed
  • Fixed the multiple targetable skills mechanism, and now you can cast spells without selecting all of the targets that the skill allows you
  • Fixed several UI scrolling issues


Patch Notes - Patch v1.2.0 The Chained God - Content Update for Knight's Tale | June 23

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Seasonal Content: The Chained God

  • The Chained God is a seasonal content, a short, stand-alone campaign where you control a fearless Fomorian Champion. This campaign is a set of skirmish missions without management options, a purely tactical experience with a story that ties into the main story of Knight's Tale.
  • The four difficulty levels available in the regular campaign are available in the Season as well.
  • These Seasonal missions will remain playable even after future releases.

Revamped Endgame

  • 20 new Endgame missions available now after one completed the story campaign. These missions require an even more tactical approach than the previous ones.
    • In 12 missions you will face the mighty Fomorians.
    • 8 missions are against the various enemy factions you already encountered in the campaign.
  • Old Endgame missions are still accessible by loading saves which were created after the completion of Act IV.
    • Those players, who haven't yet reached the end of the story will gain access only to the new Endgame missions.
    • Players who finished the story already can open up the new Endgame by loading their save file which was created right after the completion of the last Act IV story mission. A new tab has been added to the Main menu under which this specific save will be displayed.
  • The fights against the Endgame bosses (King Bres, Great Worm, Balor) were rebalanced to provide an even greater challenge than before
  • Most Endgame units were revised: their damage output has been decreased slightly but their Vitality has been boosted at the same time

Seasonal Endgame Mechanics

Collect Soul Fragments

  • Slain Fomorians drop a Fragment of their Souls that can be collected by stepping on them
  • Soul Fragments still hold part of the malicious Fomorian essence; picking one up bestows various debuffs on a Hero, based on the type of Soul
  • Soul Fragments expire after 2 Turns
  • Soul Fragments are lost if not picked up before expiry or by the end of the Encounter (except for the ones dropped at the very end of an Encounter)

Fomorian Spires

  • You may encounter Fomorian Spires on Missions
  • These Spires empower Fomorians and conjure powerful Hurricanes every Turn
  • Destroying them not only eliminates these effects, but also grants a Spire Shard
  • Collect Spire Shards to empower your Relics' unique enchants

New Building: Soul Merchant

  • The Soul Merchant is located in Camelot
  • 20+ new Seasonal Relic items have been added to its stock. Acquire them with collected Soul Fragments to enhance your Heroes' capabilities
  • Some of these Relics have unique enchants that get stronger as you acquire more Spire Shards
  • The Soul Merchant's stock does not refresh, all his goods are visible from the start, so you can plan ahead

Reduced Storage Space Requirement

  • The occupied hard drive space of Knight's Tale has been decreased by more than (%). The current size was reached by compressing most textures as well as models
  • Side effect: due to the aforementioned changes the current patch has a much bigger size as the update restructures and replaces many files in the game's directory. All saves will remain playable

Knight's Tale on Geforce Now

  • You asked, we listened. You can now roam the lands of Avalon using Geforce Now.

Cohh Carnage Voicing Balor

  • We're thrilled to announce that the voice of Balor during the Chained God mini campaign is narrated by Twitch streamer Cohh Carnage, who was a supporter of the game from the very beginning, so it was a no brainer to do something cool together

Difficulty levels in Roguelite mode

  • The four difficulty levels of Classic mode are now also available in Roguelite mode. All levels are identical to their Classic mode counterparts
  • Players can only set the difficulty level before starting a new campaign


  • A new shielded Melee role icon has been added to units with shield to indicate that these unit block a certain amount of incoming damage
  • Respeccing all skill points is cancellable in the Training Ground
  • Added a translation to all cinematics for every localization
  • Added a description in The Tale of Sir Yvain mission about the disabled manual saves during the mission


  • Rebalanced some stats of the Vanguard:
    • Their default Surprise damage has been lowered to 30% from 50%
    • Their Surprise damage while in Hidden state has been lowered to 20% from 50%
    • Their Backstab damage has been lowered to 15% from 30%
    • Their Backstab damage from ambush has been lowered to 15% from 20%
    • Various items granting surprise damage have also been moderately nerfed
    • Developer comment: Vanguards got really out of hand late game, easily dealing 3-4 times the damage that other classes were able to. These nerfs aim to mitigate that, while keeping the early and mid-levels of the class intact. After the changes, Vanguards will still be able to dish out more damage than any of the other classes (about 1.5x times the damage of Champions for example), but they won't be able to single-handedly delete whole enemy teams
  • Rebalanced the effect of the Demonic Possession tag to be less potent
  • Various Endgame maps have been improved from a balance perspective
  • Most of the endgame enemies have been rebalanced. Damage numbers have been scaled down, while vitality, armour, and AP numbers have been tuned in order to present a more fair, and consistent challenge
  • The minimum range of the Marksman's Poison Bomb is now 2 instead of 3
  • From now on, the Mental Debuff Resist stat defends units against the Chill effect of Lady Morgana le Fay's Glacial Strike skill instead of Physical Debuff Resist
  • The Vanguard's Sprint skill will put the Hero into Hidden state at the end of the player's turn if the conditions for Hide are sufficient (the Hero ends up on a tile where they can hide)
  • The Fire Drake skill received a ranged tag so it can benefit now from enchants providing increased range for ranged skills
  • The Glowing Sphere's Zap skill no longer ignores the Armour of the Hero
  • The Burrowed Queen's Bite skill will no longer stun our Heroes

Fixed Bugs

  • Fixed various crash issues
  • Fixed the Tome of Release
  • Fixed the Keeper of the Excalibur trait of Sir Mordred. Moreover, the trait gives +10% damage now
  • The Free Targeting Preview option is once again available in the Options under the Controls tab
  • The Black Knight using his Leap Attack on uneven terrains broke the model's posture. This has been fixed
  • Fixed an issue in The Return of Morgana le Fay mission where the game could stuck sometimes when one of the cutscenes got triggered
  • Fixed an encounter in The Black Keep mission which did not end even if one killed all the enemy units
  • Fixed an issue where Lady Isolde could resurrect automatically after unlocking the Apprentice Herbalist Hospice upgrade and completing one mission afterward
  • Fixed all traits which granted any kind of bonus to Heroes in missions while the Heroes were appointed as masters of a given building in Camelot (like Lady Guinevere's Tutor, Sir Pelleas' Drillmaster or the Faerie Knight's Sacrificer trait). Previously, the Hero with such a trait had to be in our party as well to receive the bonus
  • Fixed the "-1 AP Cost for Blood Hex" enchant's description. The Ashes of Abhartach relic item reduces the AP cost by 2
  • Fixed the "-1 AP Cost for Force Bolt" enchant's description. The Rune of Channeling relic rune reduces the AP cost by 2
  • Critters were sometimes frozen on the ground and made no movements when our party came near them
  • Fixed an issue in The Tale of Sir Yvain mission where the game could stuck if one of the totems were attacked with the Vanguard's Strike
  • Fixed an issue in The Wild Hunt Returns where if the NPC died the appearing Continue button could not be interacted with
  • Fixed an issue where the tutorial window about the option to change the difficulty level on the Adventure Map appeared in Roguelite mode as well
  • Added a picture to the loading screen of The Traitor mission
  • Added a picture to the loading screen of PvP missions
  • Removed the Curse debuff from the list of debuffs as Shrines could still apply this effect sometimes
  • Fixed an issue in the Balor's Champion mission where even if Gwendolyn died the ritual could go on and the mission didn't end in failure
  • Fixed Sir Tristan's Lost trait. The Hero will no longer be affected by Bleeding
  • Fixed the sound of Merlin's Fog skill
  • Fixed an issue where players could manually save in The Tale of Sir Yvain mission after finishing any battle
  • Fixed the enchant granting +4 temporary HP when triggering the Defensive Stance skill
  • Fixed the description of the Slaughterer's Strike skill. The ability hits twice in quick succession, not one
  • Fixed one of the Minstrel in Distress event's choices which did not increase the loyalty of the female Heroes

Fixed Skills

  • Fixed the Corrupt Armour mastery of Sir Dagonet's Master of Hexes skill
  • The Vanguard's Strike was fixed. The second hit now takes the removed Armour, HP, temporary HP as well as the applied debuffs into account before damaging the enemy
  • Fixed the Master Poisoner mastery of Sir Tristan's Alchemist skill
  • The Lady of Winter's Magical Bolt skill can no longer hit hidden units
  • Fixed various stacking skills where the stack did not save properly if one reloaded their save file after an encounter
  • Fixed an issue where Merlin's Fire Bolt skill could damage enemy units with fire immunity tag as well
  • The Weeper's Thunder Shot skill could hit hidden units as well. This has been fixed
  • Fixed the Master Poisoner ability of Sir Tristan which did not increase the damage reduction of the Hero's Poison Cut skill
  • Fixed the Bones Spike skill which did not damage friendly units despite being an Area ability
  • From now on, the Ice Plate ability can block the Fire Wips Zap skill
  • Fixed an issue where Lady Boudicea's Counter-Attack skill was triggered even when the Hero received a knockback
  • Fixed Sir Tristan's Smoke Bomb which made all ranged enemy units to move towards our Heroes. From now on, in such situations ranged units will enter into overwatch state
  • Fixed an issue related to the Fire Drake skill where the ability didn't damage units sometimes even if they stood on targeted tiles. Moreover the skill did not benefit from the extra damage bonus received in Hidden state. This has been fixed as well
  • Merlin's Falling Star area spell inflicted less damage against bigger-sized enemy units. This has been fixed
  • Fixed the description of the Shieldbearer's Champion Roar: it applies Weakness instead of Vulnerability

Controller Fixes

  • Fixed an issue where one could not ignite the Balefire with the controller in The Protector mission
  • From now on, the displayed icons on the map can be checked with the controller
  • From now on, you can swap your Heroes on the Hero List
  • From now on, you can check your loot after the missions on the Mission Result screen


Patch Notes - Patch v1.1.0 Hotfix | May 18

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted


  • Sorting
    • A sort button has been added to the inventory with which players can sort all their items based on rarity
  • Filtering
    • A filter button has been added to the inventory with which players can filter out all the class-only items



  • The Knight's Tournament will be cancellable now in the Training Grounds but the cost won't be provided back
  • Sir Tristan's starting equipment has been improved a bit, his starting level is 4 now and received the Jump Vanguard skill when we encounter him for the first time in the Whispering Cove mission
  • Sir Tegyr's starting level has been increased to 7 from 6
  • Sprint is tagged as a Movement skill now
  • Leap Attack, Earth Shaker, Poison Bomb and Rain of Arrows received an Area tag
  • Enemy units which occupy more than 1 grid cannot be put into a Bone Cage any longer
  • Lowered the requirement of the Parry Master Challenge from 5000 to 3000
  • Changed the It's a Trap! achievement's unlock criteria: Kill 5 enemies in their own round by traps in a single encounter
  • Changed the Fire Walk With Me achievement's unlock criteria: every Arcanist spell will count from now on
  • Decreased the Vitality and the damage output of the villagers in The Return of Morgana le Fay mission
  • Various Endgame missions have been reviewed and improved
  • Reviewed and slightly rebalanced several thematic enchants (Blood Magic, Wild Magic etc.)
  • Rebalanced the AP/kill enchant which will grant AP once per turn from now on
    • Developer comment:
       The combination of stacking AP per kill from various sources and the ease at which certain heroes can close the gap with enemies, combined with other, stacking on kill effects made this enchant far too powerful. We hope this change reduces the possibility to abuse this mechanic, without taking away from other builds that use it.
  • Increased the cooldown of the Vanguard's Jump skill a little bit. 3 turns needed for it to be used again but with its mastery this number can be lowered to 2
    • Developer comment:
       The Vanguard had the ability to deal massive damage, and did that without any repercussions. Jump combined with Hide was a complete safeguard for the class, no matter how aggressive or risky one played. With the changes, mistakes can be punished by the AI, and the Vanguard can't close distance so easily - thus making it harder to clear the whole backline of enemy teams with only one Hero


  • Tweaked shadows to improve the general performance across all maps
  • The Mission briefing window received a tooltip to indicate where you can change your active party's composition
  • Added a new font type for the Russian localization
  • Added a note about the limitation of the Hide skill to its description
  • Added a tooltip to the Sacrifice button in the Enchanted Tower which also indicates now that only Relic items can be sacrificed
  • The Knight's Tournament received a more comprehensible description
  • Added an objective marker to the minimap which appears above the location of the final fight after one talked with the Hermit in The Tale of Sir Yvain mission
  • If a Hero has been bestowed a title in any building, the title will be indicated in the Hero's tooltip and on their Character sheet as well
  • Changed the name of Demonic Obsession tag to Demonic Possession
  • Added a scrollbar to the Reward window
  • New Status Effect icons have been added
  • New icons have been added to skills coming from items
  • The Vanguard's Surprise bonus received an icon

Fixed Bugs

Fixed map issues

  • A Hero's movement animation could stuck in a loop in the Into the Deepwood mission. The problem has been fixed
  • From now on, to start Lady Boudicea's and Sir Tewelyn's second missions one has to complete The Warrior Queen and The Return missions, respectively
  • The Banshee will no longer appear at the starting point in The Whispering Cove mission after running into it for the first time
  • Fixed an objective in the To Distant Shore mission which could not be completed under special circumstances
  • Fixed the Find and save the captives objective in the Hunt of the Damned mission
  • Fixed an encounter in the Into the Deepwood mission where the cutscene did not trigger if one killed all the enemy units in the first turn
  • Fixed the "Fight as many bandits as you can" side objective in the Woodland Vermin which could not be completed
  • Fixed an issue in the Fire with Fire mission where a Hero could stuck between two grids making the unit unable to move for the rest of the encounter
  • Fixed various encounters where either enemy units or allies could stuck outside the arena of the battle
  • Fixed various encounters where the enemy units became unresponsive due to various reasons
  • Fixed an issue in the Forbidden Keep mission where a Lost Crossbowman could become unresponsive after destroying the Bone Totem
  • Fixed an issue in The Hidden Stronghold mission where some of our Heroes could stuck behind a door after a cutscene
  • Fixed the third chest of the druids in The Blackthorn Council which did not appear
  • Fixed an issue which appeared in the Excalibur mission after killing the Pict Mage 'Reoch'. The game could stuck sometimes
  • Fixed an issue in the Blackened Heart mission where one of our Heroes could stuck in an encounter and could not move
  • Fixed an issue in the Balor's Champion mission where after completing the main objective and then interacting with the Christian grave the game could stuck
  • Fixed an issue in the Fire with Fire mission where Heroes could stuck into the corner of a building
  • Fixed an issue in the Balor's Champion mission where units could keep spawning endlessly even if the portal has been destroyed
  • Fixed an issue in The Wild Hunt Returns mission where after clicking on a barrel, the leader of the party was separated from the rest of the Heroes and approached this object
  • Fixed an issue where after completing the last encounter in the Besieged by the Undead mission the objective marker was not removed from the minimap

Fixed Achievements

  • Fixed the tracking of the Penny Knight achievement
  • Fixed the tracking of the One Brick at a Time achievement. Moreover, it will count the mission reward too
  • Fixed the tracking of Wisdom is Better achievement. Moreover, it will count the mission rewards too
  • Fixed the One Step Ahead achievement
  • Fixed the Floor Sweep achievement and changed the unlocking criteria: Knockdown 3 enemies in one turn.
  • Fixed the Fortune Favor Fools achievement, and now every dodged attack will count too
  • Fixed the Just a Rotting Corpse achievement. Moreover, it will count the completed missions now, not Sir Tewelyn's death
  • Fixed the Ready to Fight! achievement

Fixed skills/enchants/traits

  • Fixed Lady Guinevere's Keen Mind and Reinforced Aura masteries of the Aura of Protection skill
  • Fixed Sir Pelleas' Secure trait
  • Fixed Sir Bors' Lazy trait
  • Fixed Lady Guinevere's Tutor trait
  • Fixed Sir Mordred's Physical Resistance mastery of the Unyielding Aura passive
  • Fixed the sound of Merlin's Fog skill
  • Fixed Sir Galahad's Miracle Healer trait
  • Fixed Sir Tristan's Counter Attack passive skill
  • Fixed the Sentinel's Hexmark and the Keen Eye abilities which did not reduce the cost of Overwatch
  • Arcanists' AoE Skills (like Fire Blast, Fire Drake) are now properly tagged as Area Skills
  • Fixed an issue where Sir Lanval and the Black Knight could use their Power Attack skills while these were not unlocked by default
  • Fixed an issue where the encounter could stuck if an enemy unit was inflicted with Mind Fog and knockdown in succession
  • Bear Trap's Precision mastery had a mismatched icon - now it has the correct one
  • Fixed an issue where Heroes could use Potions, special abilities or counter-attacks while frozen or stunned
  • Fixed the "-1 AP cost to Force Bolt" enchant which didn't work on the Faerie Knight's Force Bolt skill
  • Units with Spell Immunity tag will no longer be affected by the Death Hex spell
  • The "Teleport to nearest enemy within 8 tiles" ability will no longer work with the Ice Wall
  • Fixed the Poison Cone skill which calculated its own damage output as well for its requirement
  • Fixed the Ice Storm skill which moved towards our Heroes instead of enemy units
  • Fixed the Gas Trap skill which didn't apply Poison onto those units which moved into the trap
  • Fixed Sir Tristan's Double Strike skill which did not properly register the damage output of the second strike
  • Fixed the Poison Cut skill's Gangrene mastery which didn't decrease the enemy units' damage output
  • Fixed an issue related to Hex resistances

Corrected texts/descriptions

  • Silence's tooltip will now display its proper effect
  • There was a missing note about the Fogbringer's AoE passive skill which was activated upon the unit's death. This has been corrected
  • Master Bleeding's description now properly matches its effect
  • Fixed various dialogue texts and voiceovers where they were not aligned
  • Earth Scorcher now properly includes in its description that Units starting their Turn in the area also suffer the Damage
  • Sir Dagonet's Desecrated Round skill covers a 4x4 area instead of 3x3. It's description was incorrect, which has been fixed
  • Fixed various typos and strings


  • Fixed various crash issues
  • Fixed the Tome of Release which did not remove negative Hero traits with a permanent effect
  • Fixed an issue where the building resources could go into the negative and block the progress of the player
  • Fixed the Regain Vitality Hospice upgrade
  • Fixed an exploit where players could separate a Hero from the party and go through several encounters without triggering them
  • Fixed an issue where after taking action with a Hero the player's turn ended even if other Heroes still had unused Action Points
  • Fixed an issue where the extra Loyalty points coming from the Guardian of the Lady Court title did not update the Loyalty values immediately on the GUI
  • Fixed an issue where an activated Overwatch could not reversed sometimes
  • Fixed an issue where if someone activated two essences in quick succession both essences were applied twice
  • Fixed various Heroes' missing reactions
  • Fixed the End Turn hotkey as it could also work in the enemies' turn
  • Fixed a movement animation issue of the Spirit of the Artificer NPC in a cutscene in the Artificer mission
  • Fixed all those Shrines which did not grant XP in missions despite their descriptions' indication
  • Fixed a camera rotation problem which appeared for those who use dual monitors and their cursor left the monitor when rotating the camera
  • Several GUI-related fixes


Patch Notes - Patch v1.0.3 Hotfix | May 3

Updates to King Arthur: Knight's Tale will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Fixed Bugs

  • Fixed various graphics-related crash issues
  • Fixed a crash issue which occurred if one pressed the Quickload hotkey several times within a short period of time
  • Fixed a crash which rarely occurred when one bought stackable items at the Merchant
  • Fixed a crash related to the Gambler Hero trait
  • Fixed a crash issue which occurred upon game launch
  • Fixed a crash issue related to the Fisher King fight
  • Fixed a crash issue which occurred during certain cutscenes
  • Opening the Journal with the controller sometimes crashed the game. This has been fixed
  • Sacrificing items sometimes caused a crash. This has been fixed
  • Fixed a crash issue which could occur when one loaded their save files for the Red Knight mission
  • Leveling a Hero from other resources than mission XP rewards sometimes crashed the game. This has been fixed
  • A crash could occur sometimes if the selected Hero died in battle. This issue is fixed now




Patch Notes - Patch v1.0.1 Hofix | April 29

Updates to King Arthur: Knight's Tale will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Miscellaneous Changes

  • Overwatch can be cancelled now in the same turn if one clicks on the button again and the Hero receives back all their spent Aps (Action Point)
  • Added a Quicksave/Quickload option
  • Added an End Turn hotkey (Ctrl+Enter)
  • Now players can disable Film Grain in the Settings
  • Added an Audio Driver selection option in the Settings
  • Now players can deselect a selected skill by clicking once again on the selected skill (deselection still works with ESC as well)
  • Video subtitles are now enabled by default
  • Added a rebind option to Camera rotation
  • Closing the Save window will automatically close the ESC menu too
  • Updated the description of Armour Breaking in the Game mechanics to be more comprehensible
  • Added a short description to Taunt skills that they do not work if the enemy has at least 50% Mental Resistance


Fixed Bugs

  • Fixed the AvaLAN Party PvP achievement which did not unlock properly
  • Fixed a few memory-related issues
  • Fixed the following challenges: Camper, Marksman, Pyromaniac, Carnage Master, Poison Master
  • Fixed the Strong trait
  • Fixed the Healthful trait
  • Fixed Sir Kay's Stubborn trait which procced even if his Vitality was full
  • Fixed the trait-removal Tome which did not work properly
  • Fixed an issue in the Wild Hunt mission where the quest giver NPC could die before you learned about the quest
  • Sometimes, after managing our item in the inventory, some stats were not displayed properly
  • Fixed the Tradesman trait which did not display its effect when one placed Sir Bors into the Merchant
  • Fixed an issue that in certain encounters where enemy units expected reinforcements, the reinforcement group sometimes could not join the fight
  • Fixed an encounter in the Forbidden Keep mission where sometimes not all Heroes were placed into the area of the battle
  • Fixed the Poison Cone skill's effect
  • Removed the difficulty level options from Roguelite as it was accidentally available in this mode
  • Fixed various Endgame missions which could not be finished even if you finished all objectives
  • Sometimes after loading a save file, critters did not move at all. This has been fixed
  • Fixed various voiceovers (including the female voice of the Merchant in Old Monastery which was supposed to be a male voice)
  • Fixed the Tradesman trait which did not display its benefit if we put Sir Bors into the Merchant
  • Fixed an issue where the Minimap could turn completely white if one selected another localization in mission
  • Corrected the description of the Travelling Merchant event to be more comprehensible
  • Skills (like the Unyielding skill of Mordred) which grant HP when hitting or killing enemy units will now work against Lost enemies and objects as well
  • Fixed an issue where players could get the same loot in the first few missions. Now the loot is more randomized
  • The Accept button did not work when one tried to save their progress with a controller. This has been fixed
  • Fixed several typos

Fixed Sounds

  • Fixed Sir Tewelyn's missing unique reactions
  • Fixed an issue where doors and gates didn't have opening sounds
  • Fixed various enemy unit's missing voices
  • Balanced the volume of the footsteps on surfaces
  • Balanced various interface sounds
  • Fixed various cutscenes' sounds




Patch Notes - Patch v0.2.1 | February 1

Updates to King Arthur: Knight's Tale will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New Content Update

Mid-mission save option

  • From now on players can save their progress in missions while playing in Classic Mode. The option will be available in exploration, outside of combat

Dismiss your Heroes

Added a Dismiss button to the Character sheet. By dismissing your Hero they will permanently leave your roster but your decision comes with a cost:

  • This action is final, cannot be undone. Your selected Hero will be gone for good.
  • Heroes who have the same Morality as your dismissed Hero will have their Loyalty decreased by 2 points.
  • Heroes who have the opposite Morality as your dismissed Hero will have their Loyalty increased by 1 point.
  • Heroes who have the same Religion as your dismissed Hero will have their Loyalty decreased by 2 points.
  • Heroes who have the opposite Religion as your dismissed Hero will have their Loyalty increased by 1 point.

Changing difficulty in Classic Mode

  • You can change the difficulty of your campaign now in Classic Mode. If you find the difficulty level either too low or too hard just navigate into the Settings while being on the Adventure map where you can choose between the difficulty levels under the Gameplay tab.



  • Several new traits have been introduced
  • Unique loading screen pictures have been added to all campaign missions and side-story missions
  • Relic dust now can be looted from missions as well
  • Renamed the Constitution stat to Physical Debuff Resist and the Willpower stat to Mental Debuff Resist
  • Reorganized the order of the information on the top of the Soldier Info window: the temporary effects get displayed first, followed by the effects coming from passive skills and lastly the active skills of the unit
  • Objects which can be attacked have received their own Info window and skill description (like totems)
  • Reworked the way we can cure our Heroes' injuries: now if a Hero has more than one injury, all the injuries get treated simultaneously
  • Implemented the edge-panning feature on the Adventure Map so players can move their camera simply by moving the cursor to the edge of the map
  • Removed the Magnifying Glass as well as the Ctrl hotkey for the Detailed Soldier Info Window. The window will now appear on cursor highlight and to stick it, you will need to hold Ctrl
  • The Heroes' tooltip on the Adventure map now contains information about their Morality align
  • The Next mission button received a tooltip
  • Event notification can no longer be received while we are in Camelot. They will pop up only on the Adventure map
  • Added different minimap icons for the different reanimated classes
  • If we click on the portrait of a Hero in Deploy mode, the camera will move to the Hero
  • If a mission requires the presence of a given Hero, the mission won't spawn until the Hero is not in the player's roster and vanishes if the required Hero dies or leaves your roster
  • The Resting Place's minimap icon will be displayed even on undiscovered locations
  • Heroes from the Round table cannot be placed into the Aspirant Heroes list (previously known as the Idle Heroes list)
  • The paid healing option in the Hospice will be disabled if a Hero can be healed within one mission's worth of time
  • The Morality alignment of our Heroes will be displayed in their Hero pop-up window on the Adventure Map
  • Further changes have been added to the tooltips of the compared items to better highlight the differences between these items
  • The way tutorials get displayed has been changed. They now float in from the right side but vanish over time
  • Improved the description of several abilities to better fit their behavior
  • Using a consumable will open a confirmation window which will indicate the maximum number of consumables the given Hero can consume
  • Changed the skill composition of some of the Heroes in the PvP pool



  • In events where our Heroes can get injured the chance to receive injury depends on the level of the sent character
  • Halved the price of the normal-sized Healing Potions
  • Jewelries and Accessories give Physical and Mental Resists now instead of Vitality
  • From now on, the more loot of the same type you acquire on a given map the less chance you will get any more from this type
  • Bleeding no longer causes damage after every step taken by the inflicted unit but it suffers 15% damage at the start of its turn and after every action
  • Doubled the amount of Relic Dust acquired from sacrificing Relic items in the Enchanted Tower
  • In "The Tale of Sir Yvain" mission the Nightmares special abilities cause massive damage instead of instant death. Additionally, these abilities received a description
  • Several skills have been rebalanced and improved
  • Some active and passive Hero skills has been moved into another skill tier
  • In duel, neither our Hero nor the enemy can suffer any injury
  • If there is no HP or Vitality loss, DoTs cannot affect the unit either
  • Perception: you have to take at least 1 step in any direction to reveal any hidden enemy unit. The stat no longer reveals hidden unit right from the beginning of the encounter
  • If a Hero is stunned, they no longer have any Movement Action Points (AP) either
  • From now on, those Movement Action Points (AP) get used up first by your Hero which have been reserved in the last round
  • Rebalanced the starting equipment of all the available Heroes
  • Decreased the HP coming from Heavy Armours by 20%


Fixed Bugs

  • Fixed various crash issues
  • Several maps have been reviewed, their general performance have been significantly improved
  • Fixed an issue where the salvaged item's icon didn't vanish sometimes in the Enchanted Tower
  • Fixed an issue under the PvP section where the Host could accidentally pick two Heroes at the same time and its challenger was eventually stuck with 3 Heroes against the Host's 4 Heroes
  • Sometimes the "Hold SPACE to speed up the Enemy's turn" tip remained on the screen after encounters. This has been fixed
  • The equipped item pop-up window could remain on the GUI after we opened it once. This has been fixed
  • Players could hear the hitting sound of arrows shot by our Heroes even if the master audio was set to zero. This has been fixed
  • Consumable potions cannot be turned in for relic dust in the Enchanted Tower now
  • Removed the remnants of the Time Acceleration tutorial which could appear in older saves
  • Corrected various tooltips and descriptions to be more comprehensible
  • Fixed an issue where stunned Heroes no longer have any remaining movement AP
  • By using drag and drop to change an equipment on a Hero, the tooltip of the changed item was still displayed.
  • If the effect of Freeze didn't fall of from a Hero by the end of the encounter the Hero could remain frozen and didn't follow the leader of the party. This has been fixed
  • Fixed an issue where the granted effect of any Shrine could change after loading the mission with a save file
  • Fixed various issues where upon loading a save file certain animations did not play properly
  • The Hermit cannot receive any blessing from the Maidens of the Lady of the Lake anymore as he leaves before the final battle against the Knight of Midnight
  • Fixed the Stone Skin enemy skill's missing value. The number of temporary armours was not displayed




Patch Notes - Patch v0.1.0 | December 16

Updates to King Arthur: Knight's Tale will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.


  • The first iteration of the PvP is here! A new 'Multiplayer' section has been added to the Main Menu. Clicking on the tab will display the Match list where you can search for a PVP match or create one yourself. Besides, you can also invite your friend directly from your Steam Friends list to have a good clash
  • There are 4 pre-made parties and any of them can be picked but there is also a draft option which allows both players to choose 4 Heroes from the PvP Hero pool. All Heroes possess higher tier skills which are not yet available in the story campaign due to the level limitation
  • The PvP Hero pool introduces new Heroes of the Arthurian legends whose appearance are yet to be seen in the campaign
  • Setting a 60 seconds or 120 seconds long turn limit is optional if you are in for a decisive, quick fight. Whether you play a Ranked match or not is up to your choice as well
  • A small chat window has been added where you can discuss the terms with your challenger
  • You can choose from 3 layouts - Catacombs, Forest, Maze


New Role of the Enchanted Tower

  • Instead of removing Curses from Heroes, the Tower will serve as a Relic shop from now on. You will be able to salvage Relic items and in exchange you will be provided Relic Dust which can be turned in for rare, special Relic items
  • These Relics will have higher Base stats and stronger enchants compared to the ones acquired from missions, however, all of them will have a level requirement as well. Some items can even grant you active skills. Overall, they will be much more build or Hero-specific items
  • Similarly to the Merchant, the supply of the Relic shop will refresh after a few missions' time
  • In order to obtain an item from the shop you will need to salvage around 5-6 looted Relic items

Building Titles

  • Heroes under your banner can be promoted to be masters of a given building in Camelot. Doing so will grant you a permanent bonus until you remove the Hero. Some Heroes will be more suited to take up the role due to their special Traits so make sure you exploit this advantage.
  • Characters granted with a Building Title will be disqualified to hold on to any other Court Title



  • The Adventure Map and Camelot got a shiny graphical rework
  • New battle and exploration music tracks have been added
  • The Tutorials section can now be accessed from the Exit menu as well by clicking on the Journal tab
  • For players who prefer to have a static (non-rotating) minimap, there is a gameplay setting now to lock it
  • Navigating on the Adventure Map became easier now as you can use the scroll wheel to zoom out for a better overview on the whole map
  • Clicking on the 'Finish mission' tab will now open a confirmation window if there is still a found but unopened chest in that mission
  • The Overwatch ability received a hotkey, 'O'
  • Added a Free Targeting Preview option which shows the targeting preview for ranged attacks after movement even if the Hero doesn't have enough Action Points to attack after making the move. The preview can be activated with the 'F' hotkey
  • Already existing hotkeys have been added under the Controls tab related to movement and rotation
  • A keybind reset option has been added under the Controls tab
  • The Exit menu can now be opened with the ESC too during Deploy mode
  • From now on, the value of Armour Breaking will be displayed in percentage under the Battle Stats
  • The descriptions of existing skills and item enchants have been reviewed. Various grammatical errors have been removed, the descriptions are more consistent and more comprehensible now. Several game terminology received color coding and icons
  • The Heroes' positions in the party formation can now be changed by dragging their portraits above or below other Heroes. A new Tutorial has also been added to explain the newest mechanism
  • The received Injuries will be listed on the Mission result window from now on
  • From now on, you can select a Hero in the portrait section too with skills which can be applied onto party members
  • Several skills' value scale with the level of the Hero now. The changes are reflected in the corresponding skills' descriptions as well
  • From now on, the Hide skill of the Vanguard will be disabled if there is no other Hero visible for the enemy units to target
  • A new debuff "Blind" has been added: The target has an 80% chance to miss their attacks. Physical Resistance decreases this penalty.
  • A new Injury "Double Vision" has been added: 25% miss chance for the injured Hero
  • A new Injury "Suffocation" has been added: Healing potions cannot be used by the injured Hero
  • A new Injury "Blindness" has been added: the Injured Hero loses 1 AP after every turn in combat. Maximum 50% of the total Action Points can be lost in a single encounter
  • A new Trait 'Defender of the Bridge' has been granted to both Sir Balin and Sir Balan
  • By unlocking a Hero on the Morality chart a new mission will appear in which we will be able to recruit the unlocked Hero
  • From now on, if an active skill applies a debuff, the debuff's description is displayed in the skill's tooltip as well
  • From now on, a Hero's orientation cannot be altered if they are afflicted by a stun debuff
  • Inflicting a knockdown on an already knocked down enemy will knockback the unit
  • If a unit has at least 50% resistance against knockdown, they will get only knocked back
  • From now on, if multiple buffs of the same type have been applied to a Hero/unit, the duration of the longest one's effect is displayed
  • After falling into reanimation state, all buffs and debuffs will drop drown from Lost enemy units
  • The overwatched area has been increased for Melee Heroes and enemy units take the overwatched areas into account now before they make their move
  • Now overwatch is triggered whenever a unit starts moving, not when arriving onto a grid or casting a spell which was the previous behavior
  • The purchasable items' prices at the Merchant vary to a certain degree now as items with more valuable enchants will cost more
  • If a third, allied party is present in combat and has skills which can buff our Heroes, they will apply those buffs on the characters now
  • From now on, if a third party is involved in a fight, they can also trigger dormant Lost units, not just our Heroes
  • When an Encounter begins the minimap now zooms in and displays only the Battle Arena
  • From now on, more missions can appear on the same POI
  • From now on, events can also appear on a POI and the decision of the outcome can be postponed, they no longer require your immediate attention
  • Every icon on the minimap received a tooltip
  • The Arcanist's curses have been renamed to hexes
  • The Champion's Rage skill received a buff icon
  • The new mission notifications will now pop up only if we leave Camelot
  • Controller: Scrolling with the controller is more smooth now



Vitality, HP and Armour Breaking

  • Heroes no longer have base HP, only Armour or enchants/skills/building upgrades can grant them HP now. With the removal of the base HP, all Heroes' Vitality was increased
    • Developer comment: According to the previous mechanism if a Hero lost all its HP, they were in big trouble and stronger enemy units could easily inflict a devastating blow on them. Now, the HP serves as a thin defensive layer while Vitality is a bigger life pool that cannot be one-shot and the player is not forced into a dire situation right away. As a consequence of these changes, the role of the Armour got more important and Ranged Heroes cannot move as recklessly as before either which made the Melee-Ranged meta more balanced
  • The values of Armour Breaking have been halved proportionately for both the various weapons of our Heroes and for the enemy units too. As a result, there will be less HP loss for our Heroes but the enemies' defenses became more sturdy as well

New and Reworked Building Upgrades

  • All buildings in Camelot received new upgrade options or had some of their existing ones reworked and their relation network has been changed as well to provide a better progression
  • Building resource costs were removed for various upgrades but consequently their gold cost was increased. Additionally, some upgrades' gold cost was removed and replaced by Morality points

The Round Table

  • The Court Titles upgrade has been renamed to Famous Titles: Court Titles grant +1 Loyalty


  • New: Tough Body: Every current and prospective Hero gains +1 Injury Token
  • New: Liquid Power: Using Potions cost no AP during encounters
  • The Herbalist upgrade now prolongs the effects of potions by 1 round during encounters
  • Regain Vitality has been renamed to Life Elixir: the upgrade now heals a portion of your Hero's Vitality upon treating their injuries


  • New: Apprentice Herbalist: +2 permanent Vitality for every current and prospective Hero
  • New: Master Herbalist: it grants +4 permanent Vitality for every current and prospective Hero
  • New: Regain Vitality: Heroes returning from mission heal 5% Vitality


  • New: Armoursmith: Every current and prospective Hero gets an extra Armour
  • New: Master Blacksmith: Every current and prospective Hero gets an additional extra Armour

Training Ground

  • The Training Ground received a new function: from now on Heroes can reset their skill points in exchange for gold. The process will take one mission's time and the Heroes cannot be taken into missions until then
  • New: Basic Physical Training: +2 permanent HP for every current and prospective Hero
  • New: Advanced Physical Training: +4 permanent HP for every current and prospective Hero

Enchanted Tower

  • New: Conjurer: scroll effects last +1 round during encounters
  • New: Newcomer Vendors: increases the number of items in the offer after the next restock
  • New: Caravan: the offer the Relic shop refreshes more frequently
  • The Magic Circles upgrade now resets the cost of Action Points (AP) of all Scrolls to zero
  • The Ancient Method upgrade now increases the gained Relic Dust by 10% from Sacrificed items


New/Rebalanced Hero and Enemy skills

  • All existing Heroes had some of their skills replaced with new ones or their number of abilities increased in order to make the characters more unique and balanced
  • The Sage's Inspire skill now costs 3 Action Points (AP) instead of 4 and the effect immediately takes place, not in the next turn
  • The Sage's Bless skill now only grants melee damage but its value has been changed to 40% instead of 30%
  • The Arcanist's Piercing Bolt mastery now applies 10% Armour Breaking to the Force Bolt active skill instead of 50%
  • The Champion's Power Attack skill causes 15% Armour Breaking now instead of 30%
  • Reduced the damage output of Sir Ector's Fire Blast skill from 100% to 70%
  • Lady Dindraine's Fire Arrow skill deals 70% Weapon Damage instead of 50%
  • The skills of the Knight of Midnight will reset now once the 2nd cutscene starts and his Ignition skill was improved to make the final battle of the 1st Act more challenging
  • Various enemy units' skills were reviewed and rebalanced

Reworked Injury System

  • From now on, Heroes will suffer injuries based on the amount of Vitality they lost. Every Hero's Vitality have been split into five levels and whenever they suffer a hit that drops their Vitality below a level, they will be inflicted an injury
  • Injuries have been divided into two categories, light and severe ones. Heroes can suffer only light injuries at first but if they lose a bigger portion of their Vitality, they can receive light and severe injuries as well
    • Developer comment: The previous mechanism of the Injury system was less ideal as Heroes were injured based on how many hits they suffered so even weaker enemy units who barely caused any damage could inflict injuries on them repeatedly.

Leveling & Itemization

  • Slightly rebalanced the obtainable XP from missions:
    • Developer comment: Due to the changes below, playing lower level missions with lower lever Heroes pays off more now than effortlessly running through the quests with higher level Heroes who gain less experience. As a result, most of your Heroes will be more or less on the same level and you can rotate them in between more difficult missions. Putting only a few but strong Heroes in one basket and only weak ones in the other will make things more difficult for you in the long run.
    • All items were reviewed, weaker Relic items were upgraded while Common items were rebalanced to not have especially powerful enchants on them
    • Several new, interesting enchants were added
    • The damage range of the weapons depend on their rarity now:
    • Common weapons: They have a wider damage range
    • Uncommon weapons: They have a smaller damage range and a third of these weapons have a static damage
    • Relic weapons: Almost all of these weapons have static damage with a few exceptions
      • Developer comment: The bigger the damage range of a given weapon the more unreliable it is which makes thinking ahead in the battle more difficult.

Reworked the Vanguard's Hide Ability

  • Getting into Hidden state will no longer be free. It will cost the character 2 Action Points (AP)
  • Manually disabling the ability will not be possible, Heroes can get out of it by using an active skill or if their position is revealed by an enemy unit
  • On the other hand, moving in hidden state will no longer cost you double amount of Action Points (AP). Moreover, the Vanguard will receive the Surprise bonus when they get into Hidden state, not in their next turn
  • A warning icon will be displayed now on those tiles where your position can be potentially revealed by the enemy

Removed Curse System

  • The Curse system has been entirely scrapped. Curses and Curse tokens got removed, however, "Weakness", "Wither" and "Suffocation" have all been added to the Injuries list. In events, Heroes can suffer only injuries now. The Banshee will no longer cast a curse on our Heroes upon death either.
    • Developer comment: The Injury and Curse systems were mechanically similar since both inflicted permanent effects and differed only thematically. As a result we felt that one of them was redundant and it's better to stick to one system only.



  • Reviewed and improved all available maps both performance-wise and encounter-wise
  • Removed the level limitation of the Training Ground for those Heroes who got enlisted for free training
  • If a Hero's Morality is different from yours, the Hero's Loyalty will decrease by 2 points now instead of 1
  • The number of Health Potions on the player is taken into account now and the less potions they have the more they can acquire from loot. Consequently, the more Health Potions they accumulated the less chance they have for looting such potions. The changes are applied to the stocks of the Merchant too
  • From now on, Lost enemy units will stand up from reanimation state one round earlier
  • Ranged units do not get damage penalty now if an enemy unit standing within their melee range is stunned or frozen
  • Stunned Heroes' orientation cannot be changed until the Stun debuff is active
  • The description of Sir Pelleas' Taunt skill has been specified
  • The description of the Champion's Power Attack has been specified
  • The Extra Tribute Decree now grants 2000 gold instead of 1000
  • The Forced Labour Decree now grants 500 building resources instead of 1000 and its gold cost is 2000
  • The Purse of Gold Decree now grants +1 Loyalty to every Hero and +1 extra Loyalty to those Heroes whose Loyalty are in the negative
  • From now on, bleeding enemy units suffer damage after every step taken
  • The unlocked Barracks and Archery Range upgrades of the Training Ground as well as the Archive upgrade of the Enchanted Tower provided the extra skill points to your Heroes only if a mission was completed first. They grant the skill points instantly now
  • Drinking a Healing potion will now cleanse all debuffs from the Hero
  • Physical Resistance has been renamed to Constitution. Constitution reduces the effectiveness of Physical Crowd Control Effects
  • Mental Resistance has been renamed to Willpower. Willpower reduces the effectiveness of Magical Crowd Control Effects



Below you can find more details about the existing debuffs:


Applying the same debuff more than one time on any enemy won't make the Debuff stack but its effect will be prolonged. Attack spells will apply debuff on the target only if the enemy unit loses either HP or Vitality. If it loses Armour, the Debuff will not be applied. Non-attack spells, however, can apply debuff regardless of the circumstances. Debuffs always drop drown at the end of the target's turn with the exception of Knockdown.


  • Damage over time (DoT). Bleeding targets suffer 10% weapon damage at the start of their turn, each time they move two tiles, and after every action they take. There is no resistance against Bleeding and Armour cannot block it either.


  • Damage over time (DoT). Burning targets suffer 20% weapon damage at the start of their turn. There is no resistance against burning and Armour cannot block it either.


  • Damage over time (DoT). Poisoned targets suffer 10% weapon damage at the start of their turn and they deal 20% less damage until the effect lasts. There is no resistance against Poison and Armour cannot block it either.


  • The target suffers + X% additional damage against every attack. There is no resistance against vulnerability.


  • The target gets knocked back one tile (unless there is an obstacle behind).


  • The target gets knocked down. Standing up at the start of its turn will cost 50% of its Action Points (AP). Physical Resistance decreases this penalty. For example, having 20% Physical Resistance will make the target lose only 40% of its AP.


  • The target is completely incapacitated during a Stun. Depending on the skill, Mental or Physical Resistance mitigates this effect. For example, if the target has 25% resistance against Stun and gets affected by the debuff for 2 turns, it will remain immobile for one turn and will start with only half of its AP in its next turn.


  • At the start of their turn, Unarmoured targets lose 25% of their Action Points (AP), Armoured targets lose 50% of their AP. Depending on the skill, Mental or Physical Resistance mitigates this effect by reducing the amount of AP lost.


  • Frozen targets are rooted in place. Mental Resistance mitigates this effect. For example, if the target has 25% resistance against Freeze and gets affected for 2 turns, it will remain immobile for one turn and will start with only half of its AP in its next turn.


  • The target loses 33% of its Action Points (AP). Mental Resistance mitigates this effect by reducing the amount of AP lost.


  • Every tile covered costs double Action Points (AP). Depending on the skill, Mental or Physical Resistance mitigates this effect by decreasing movement costs.


  • The target has an 80% chance to miss with attacks. Physical Resistance decreases this penalty.


  • The target deals 33% less damage. Physical Resistance mitigates this penalty.


  • The target becomes unable to use skills except the basic attack but movement is not restricted.


Fixed Bugs

  • Fixed various mission-related crash issues
  • Fixed a crash issue which appeared if one switched from Very Low to Low in the Shadow setting
  • Fixed the performance problem in the Whispering Cove and the Old Monastery missions
  • Fixed an issue where sometimes your party could leave the borders of the maps during exploration
  • Sir Tristan could use his Hide ability in the Whispering Cove mission despite this skill wasn't unlocked for him by default. This has been fixed
  • Fixed an issue where dialogues were repeated if one chose to attack a neutral or hostile enemy group on certain maps
  • Fixed various issues related to the battle formation
  • On rare occasions, Lost units could remain standing and hit the Hero even after they died. They should have fallen into reanimation state at that point. This has been fixed
  • Fixed an issue where Lady Dindraine did not attack sometimes after appearing for the first time in the Kingstone mission
  • Fixed an issue where the Heroes' portraits were not displayed in the Formation section in certain cases
  • The "Cancel" button of the Enabling Controller Support option received a correction: it clearly indicates now that you finalize the changes with it
  • It is no longer possible to inspect, reserve AP or use the Hide ability while you are targeting an enemy unit with an active skill
  • The 'Show In-game Subtitles' button did not work. This has been fixed
  • Fixed an issue where the positions of hidden enemy units could be seen on the minimap. The tiles which they were overwatching were also displayed which also got corrected
  • Fixed an issue where upon using the time acceleration feature the moving Heroes could sometimes change their orientation automatically after they arrived to the chosen tile
  • Fixed various typos and made several descriptions more comprehensible
  • Fixed an issue where Sir Balin could install traps through higher objects, like walls
  • Some Tutorials could not be seen under the Tutorial section as the window was not scrollable. This has been fixed
  • If a Hero's amount of Vitality was low and only a Trinket item kept them alive, then it was not possible to swap the Trinket with another one. This has been fixed
  • Fixed an issue where knocking back a knocked down enemy made the unit stand up and fall again
  • Fixed an issue where if a Hero had lots of Action Points (AP), the displayed APs could not fit into the frames of the Hero portrait
  • Knocked down enemy units cannot stand up now until they are stunned
  • Fixed an issue where the camera shifted too quickly from one enemy unit to another at the start of certain encounters
  • Corrected the description of one of the rewards earned from the Unsettling Visitor event
  • Controller: Fixed an issue where the tooltips of the Heroes in the Hero list were missing if one played with the controller
  • Controller: Fixed an issue where changing the resolution was not possible with the controller
  • The positions of our Heroes were switched sometimes automatically when we triggered an encounter which had a Deploy mode. Now the Heroes will remain in the same position where they entered into the combat area




Patch Notes  - Patch v0.0.5 | August 31

Updates to King Arthur: Knight's Tale will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

New class: Sage

  • The sixth and final class, the Sage has been introduced with this update. Sages are experts at providing utility for their team using frost-based magic, including protective barriers and ice walls.
  • Sir Leodegrance is the first Hero, who represents the Sage class. He will join your Round Table right after completing the Bridge of Sorrow story mission so you can simply start playing and testing his abilities. Rest assured, he can prove to be quite handy in dire situations. Utilize him to find his perfect role in your party.


Difficulty settings are here!

If you prefer Classic Mode, then now you can choose from various difficulty settings to find the most suitable level for yourself. The difficulty levels are the following:


  • Your Heroes will survive all the battles you fight with 1 Vitality
  • The Resting place will fully heal your Heroes' HP and Armour
  • Enemies get a -50% damage output, -20% Vitality, HP and Armour


  • The Resting place heals 75% of your Heroes' HP and Armour
  • Enemies get a -25% damage output, -10% Vitality, HP and Armour


  • The Resting place heals 50% of your Heroes' HP and Armour
  • Enemies are just as strong as they were in the previous versions

Very Hard

  • The Resting place heals 25% of your Heroes' HP and Armour
  • Enemies receive +25% damage output, +10% Vitality, HP and Armour


Controller Support

  • Now you can use your controller to fight your battles in Avalon
  • The controller can be enabled only from the Main Menu in the Options/Controls window




  • The Training Ground has received further adjustments: from now on, you can send your chosen Hero to a joust to gain experience. This comes with a certain cost and the joust cannot be cancelled. On the other hand, these Heroes won't occupy any training slot at all
  • New events have been added to give more opportunities to increase your Heroes' loyalty
  • Scrolls are now displayed next to the Heroes' portrait, similarly to the Potions
  • Sir Balin's biography has been added
  • New item enchants have been added
  • A Restart Mission button has been added to the Exit menu
  • Reworked various GUI elements, new ones have been added as well
  • Numerous effects, anims and skill mechanics have been added/improved
  • From now on, the zero cost of AP will also be indicated in the skills' tooltip
  • Repositioned the Hide ability of the Vanguard. Now it can be found in the last slot of the Hero's skillbar and received a tooltip as well
  • Before it was not possible to cancel the usage of the effects granted by Shrines after players clicked on the "Use it!" tab. Now you can still change your mind before choosing a Hero
  • Corrected the description of the Joust Decree to be more informative




  • The Training Ground's effectiveness was a little too much, hence we decided to introduce a limitation now: You can only train Heroes who are at least two levels below the hero with the highest level in your roster. Consequently, your highest level Hero cannot be trained
  • Reduced the damage output of the Lightning Bolt enemy skill
  • Sir Balin's Vitality has been reduced to 15 from 25
  • Changed the structure of various Heroes' skill trees, consequently, every Hero can unlock 3 active skills on the first tier
  • Rebalanced several active and passive skills to make them more effective
  • Bleeding's mechanism was reworked: from now on, targets will suffer 10% damage at the start of the turn, after every action they take and after every 2 movements they make
  • Poison's mechanism was reworked: from now on, targets will suffer 10% damage at the start of the turn and they deal 20% less damage over the debuff's duration
  • Reduced the Marksman Alchemist passive skill's Extra Damage value from 40% to 10%
  • Swapped one event's Morality decisions so they are more in line with the Tyrant/Rightful alignment now


Fixed Bugs


  • Fixed various crash issues, some of which related to the camera
  • Fixed various freezes across several missions
  • Fixed an issue where if one chose not to fight with a neutral group, the game tended to freeze
  • Using their Hide skill, the Vanguard still triggered enemy Overwatch attacks. This has been fixed
  • Removed the suffered Injuries and Curses from the Heroes' Inspect window. They can be checked only on the Heroes' portrait now
  • From now on enemy units cannot move right next to your Heroes and then activate Overwatch
  • Heroes' portraits no longer multiply when you move them from one slot to another in the Idle Heroes window
  • Fixed the Archive upgrade of the Enchanted Tower
  • The dialogue with the Brigand team in the left upper corner of 'The Ancient Throne' mission got triggered after almost every action taken with your Heroes. This has been fixed
  • Fixed various typos and strings
  • Fixed an issue where the encounter where the villager NPC needs to be rescued did not trigger sometimes in the Old Monastery mission
  • Fixed an issue in the Hospice where sometimes the injured Heroes could not be enrolled in for recovery
  • Fixed an issue where if one Lost enemy unit revived from its reanimation state and once again lost its HP, the remaining Lost units in reanimation state did not get destroyed until you killed this specific unit
  • An encounter didn't trigger in the Old Monastery mission if one approached the battle from a specific direction. This has been fixed
  • Fixed a camera issue in 'The Ancient Throne' mission
  • The buff, granted by the Witch NPC in the 'Thistlewood Ruins' mission was not displayed in the Heroes' portrait. This has been fixed
  • Bone totems didn't get destroyed if their casters were killed. This has been fixed
  • The Training Ground's Archery Range ability did not work in certain cases. It has been fixed
  • The description of the Progressive Trait is now in line with its mechanism
  • The description of the Conservative Trait is now in line with its mechanism
  • Voiceover has been added to several dialogues
  • A few missing icons have been added
  • Various dialogues have been updated




Patch Note Fixed Bugs v0.0.4b 

  • Release Date: June 11 2021
  • Platforms: PC, PlayStation®5, Xbox Series X

Patch Note Features and Changes

  • Fixed various crash issues
  • Fixed an issue where the game could freeze under special circumstances in the 'Bridge of Sorrow' campaign mission
  • Fixed an issue in 'The Tale of Sir Yvain' mission, where after a crucial Hero died, the loading window got stuck in a loop and the Autosave
  • option did not work properly
  • Fixed an issue where undead, not yet triggered enemy units could block the attack of our ranged heroes
  • Fixed an issue where sometimes two events could appear consecutively which requested the same Hero to take any action
  • The Vanguard could not use its Hide ability if an undead enemy unit which was in reanimation state was close to them. This has been fixed
  • Improved the general performance in the 'Bridge of Sorrow' campaign mission
  • Removed the 'Left-click to use' message from those Potions which cannot be used outside of combat
  • Fixed various strings and missing icons
  • Various Buff and Debuff icons got updated
  • Fixed the Vanguard's backstab cursor
  • Fixed the conversation choice GUI align issue which caused by Morality symbols




Patch Note v0.0.4 

  • Release Date: 10 June 2021
  • Platforms: PC, PlayStation®5, Xbox Series X

Patch Note Features and Changes

Patch Note v0.0.4 changes are focused mainly on the first Act of King Arthur's Knights tale. More bug fixes have been done and additions have been added to the game. Players can expect new side mission maps, characters, character management systems and other quality of life modifications. Players can now access Loyalty traits and an expanded Morality Chart. Systems and layouts have been modified and improved, and some balancing fixes were added to combat.

Due to the extensive amount of modifications to the story and the game, previous progress so far are no longer compatible with this patch. 



Buildings in Camelot
  • Unlock new Hero slots to expand active Hero list. Inactive heroes can be now found here and can be changed to active at anytime. 
  • Court Titles can now be found around Avalon which will increase your Heroes' loyalty towards you.
  • Laws can not be issued, which are permanent features until players proactively modify them themselves. Active laws are limited, but keeping them active comes with bonuses.
  • Decrees can be ordered at the Round Table. These Decrees can earn players resources and other benefits. One Decree per mission can be issued, but to issue the same Decree, you will have to wait 5 missions. 

Burial Ground are now known as the Crypt. This is now accessible in camelot. This is where you can find Heroes that have died fighting for you. 

  • Act 1 is now fully playable
  • Three new missions: Bridge of Sorrow, Whispering Cove, Heart of Midnight
  • New missions available and some missions redesigned: 10 side story missions, 5 random missions
Hero Recruitment
  • Existing heroes now have their own story quests in order to recruit them to the Round table.
New Heroes
  • Sir Balin
  • Sir Tristan
  • Boudicea
  • Traits are what creates builds for your party. They are characteristics that can bring different key advantages, which can be modified to create different combinations within a party that affect gameplay. They are important to determine who should be left behind on different challenges, as some combinations may prove to be more disadvantageous than others. 
  • Each hero has a their own personality. These affect the character's ability to settle disputes and grand favors in order to gain loyalty from knights. The heroes you select must be suitable fro your goals at the Round table. Loyalty is greatly affected by the decisions you make in game and in most extreme cases, it is possible for a hero to completely go against you and leave the Round Table. 
  • Completing missions will now produce events that are affected by your decision. These can earn you resources, experience points and other bonuses. Some decisions may have negative impacts such as injuries, removal or traits or death. 
  • These events may also increase Morality and Loyalty.

There is now a Journal that is accessible at anytime on the Adventure Map. It allows players to view the following features:

  • Story: Current Story Progress can be found here. 
  • Heroes: Hero Background and enemies 
  • Lore: Lore and secrets of Avalon can now be accessed here.
  • Tutorials: If at anytime you need to review some tutorials, instructions or mechanics, they can be found here. 



  • Modified Minimap layout
  • Battles and combat actions can now be sped up by holding down spacebar
  • New stats: Perception, Spellcraft
    • Perception: At a higher value, more valuable loots will be revealed
    • Spellcraft: At a higher value, more magical loots will be revealed during missions
  • Deploy mode: Placing a Hero where existing Hero will now swap their locations
  • Certain buildings must now be constructed first before access to other buildings will be available
  • Lost units rendered into reanimation state will perish once last undead unit has been defeated
  • Load/Save Panel cosmetic modification
  • Clarified the usability of the yellow Action points in its tooltip
  • Armour Breaking and Armour Piercing valuables now visible in Skill pop-up
  • Block, Physical Resist, Cure Token, Injury token icons replaced
  • Both the quality and quantity of the offered goods at the Merchant were increased
  • You Turn / Enemy Turn notifications during battles 
  • Additonal tutorials available
  • Minimap rotates with camera
  • Cost of Heroes' treatment is affected by their level
  • The AP cost of active skills are shown on the Skill tree
  • Hover the mouse on inventory items to highlight them
  • Scrolls are added as consumable items
  • Some Trinket and Jewelry items can now grant active skills but usage is limited
  • Vangauged now has Hide



  • Healing Potions are now a regular item sold by the Merchant
  • Healing Potions loot rate has been increased
  • Active and Passive skills modified
  • Bear traps cannot be placed in front of enemy units
  • Maps, encounters and enemy units balancing modification


Bug Fixes

  • Fixed an issue where some Heroes who joined do not have Healing Potions
  • Fixed an issue where party combinations were not saved
  • Fixed an encounter in the Relic Thieves mission where a Hero could get stuck in the wall and force them to replay the mission
  • Fixed an issue where Sir Kay's Cleave skill could destroy Bear Traps
  • Fixed an issue in the Enchanted Tower where curses were not removed after the mission
  • Fixed an issue where if a Hero was within range of the Moon Woman's AoE, he suffered consecutive damage while moving another Hero
  • Fixed an issue in the Blades in the Woods mission where the chosen Hero did not receive the extra skill point granted by the NPC and no gold was dedicated
  • Fixed Game Over screen Load button cosmetic
  • Fixed the counter above the head of Lost units who were in Reanimation state. The counter did not move with enemy if a Hero knocked the back. 
  • In the tooltip of the Lost Skirmisher Reanimation ability. 2 instead of 3 turns displayed was fixed.




Patch v0.0.3

  • Release Date: 26 February 2021
  • Platforms: PC, PlayStation®5, Xbox Series X

Patch Note Features and Changes

The first Early Access update of King Arthur: Knight's Tale. The devs intend to have this be the first of many regular updates based on feedback, bug report and suggestions. Save progress so far will be compatible with this update. Some additions have been added to the game. 


New Missions

Five new maps as well as missions have been added:

  • Razed Hamlet
  • Secret Encampment
  • Blood Rites
  • Droned Land
  • Savage Magic

New Playable Class

A new Hero -  Sir Tegyr - Joins the round table. This introduces the fifth playable class, the Vanguard. 

  • Vanguard: Skilled Scouts, proficient at setting up and disarming traps, hiding and stealth. Weapsons - one-handed swords and can equip medium armor. He is available after completing the second story map, Kinstone. 

New Skills / Abilities

  • Additional Skills and Abilities are now available to unlock

New Buildings

Training Ground and Enchanted Tower are new structures available in Camelot. They can be constructed and upgraded as well once Camelot is available. 

  • Gain XP at the Training Ground to balance levels.
  • The Enchanted tower removes curses from Heroes. 

New Features

  • Building mechanisms have been modified. There are now two ways to heal Heroes in the Hospice - heal for free, but take more missions or use gold to speed up the process.
  • Gold ca now also speed up the process of the removal of injuries and curses in the Cathedral and the Enchanted Tower. Gold can also speed up training in the training gound
  • There is now a selectable magnifying glass icon to Inspect both Heroes and enemy unit stats. This is located on the bottom left corner of the minimap. This can also be seen by hovering the cure overa. chosen unit and available by pressing CTRL.
  • Healing positions can now be used outside of combat
  • A feature where you can hold the movement button and move the cursor to control movements and direction has been added
  • Recommended levels are now available before entering a mission on the map
  • Mission levels can determine obtainable XP. This is also affected by the Heroes' level. 
  • Merchant inventory will now refresh after every 3 missions completed. 
  • Enemy units can now enter Overwatch andreact to movements and actions of Heroes. 



  • Player progress is now synced in the Steam Cloud so your progress will remain the same no matter where you log in to Steam
  • More than 50 new item enchants have been added
  • Upon hovering the cursor over enemy units, their respective names will be displayed now
  • Saved progress can now be loaded from both the Adventure screen and missions so you don't have to quit to the Main menu to access them
  • New Vanguard-specific items have been added
  • The enemy factions you can encounter in missions and the significant attainable rewards will be displayed on the mission briefing window
  • Most objects you can interact with are now marked on the minimap
  • Smoother hero movement while exploring the maps between battles
  • In Overwatch a new 'Eye' icon has been added to the selected grids and these grids have been recolored to make them more distinguishable
  • The number of attacks you can unleash in Overwatch has been added to its tooltip
  • The number of Action Points you can save for the next turn with the Reserve button has been added to its tooltip
  • The permanent Injury and Curse debuff icons are now shown on the Hero portraits during the exploration and battles
  • Added a more distinctive description to Vitality and Hit Points
  • Several UI changes and improvements
  • Added new random dialogues for the Heroes between the encounters



  • From now on, 8 spent skill points will be required to unlock the Tier 2 skills instead of 10 and 24 spent skill points will be required to unlock the Tier 3 skills instead of 30
  • The Heroes' two Trinket slots have been separated to slot 1 and slot 2: from now on only Jewelry and Accessories can be put into the first
  • slot and similarly only Lucky Charms, Manuscripts, Artifacts, Provisions, Trophies, and Oathstones can be placed into the second slot
  • Various skills' level requirement has been changed
  • The Vitality of various melee Heroes has been increased
  • Doubled the dropping chance of Potions from loot
  • 'The Lost' enemy units will no longer be able to hide behind covers
  • Rebalanced missions to be slightly more challenging than before


Fixed Bugs

  • Various rarely occurring crash fixes and stability improvements
  • Fixed a crash issue which occurred at the end of Darkwood as the reward screen popped up
  • Fixed a crash issue which occurred if a cursed Hero has been inflicted with one additional curse. Mostly appeared in Bleeding Cross
  • Monastery upon fighting the Banshee
  • Fixed an issue where the Healing Potion had no effect on Sir Pelleas
  • Fixed a rare issue where during Deploy mode Heroes could take actions against enemy units or spend Action points
  • The Armour Breaking Battle stat is now properly displayed on the Character sheet
  • Fixed an issue where, upon the death of certain Heroes, a wrong level has been displayed under the deceased's portrait on the reward screen
  • Fixed an issue where Sir Kay could acquire an increasing number of Action points upon activating his Bloodlust skill and wielding an item
  • which grants +1 Actions points on kill
  • Fixed the Power Attack Champion skill's AP cost which was different in combat compared to the displayed amount on the Character sheet
  • Fixed the Lighten Armour Defender skill which did not properly reduce the loss of Action points caused by heavy armours
  • Fixed an issue where the effects of various skills on the Battle stats did not get registered properly
  • Various - mostly monster - skill icons' placeholders have been replaced by new, unique icons
  • The Cathedral's "Herbalist" and "Healing Friars" upgrades now work properly
  • The Merchant's "Tradeposts" upgrade now works properly
  • Fixed the missing Injury and Curse name strings on the Mission Result screen
  • Fixed several missing UI sound effects
  • Numerous typos and strings and descriptions have been corrected
  • Fixed a couple of overlapping descriptions

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