Wandering Artisan

events king arthur knights tale wiki guide
Related Mission: The Ancient Throne
The Return of the King
Order of the Seraphim

Wandering Artisan is an Event in King Arthur: Knight's Tale. Completing these events can yield special bonuses and rewards and the choices you make will ultimately affect certain features like the Morality Chart and the loyalty for the heroes that have joined the Round Table, some choices grants bonuses and some have consequences.

 

A skilled artisan arrived in Camelot with his family. According to his tale, the countryside is infected with Lost Ones and marauding bandits; most skilled craftsmen are desperate for protection and peace. For a small sum of gold, he could recruit an assorted group of carpenters and blacksmiths - if I guarantee their families' safety. A fair offer all things considered, only a fool or a knight would face the horrors outside Camelot.

 

How to Discover the Wandering Artisan Event

A player must meet these conditions in order to trigger this event:

 

Wandering Artisan Event Location

  • This event takes place in: Camelot

 

Wandering Artisan Event Choices

  • Recruit the craftsmen. This will add +300 Building Resources. (Requires 500 Gold)
  • Reject the offer.

 

Wandering Artisan Event Notes, Tips, & Trivia

  • ??
  • Other Notes, Tips, and Trivia goes here.

 

 

King Arthur: Knight's Tale Events
A Burial Overdue  ♦  A Cliff of Regrets  ♦  A Curse Unbroken  ♦  A Disrespectful Poem  ♦  A Flood of Rotten Flesh  ♦  A Matter of Faith  ♦  A Mercurial Vassal  ♦  A Mysterious Blacksmith  ♦  A Natural Order  ♦  A new Lady of the Round Table  ♦  A Rowdy Feast  ♦  A Strange Invitation  ♦  An Unlikely Envoy  ♦  Awakening Spirits  ♦  Beast of the Waxing Moon  ♦  Blood Money  ♦  Bloody Equinox  ♦  Bull-Headed Hermit  ♦  Calamity in Springdale  ♦  Camelot Reborn  ♦  Cynylf's Fate  ♦  Dangerous Hunt  ♦  Drillmaster (Event)  ♦  Facing the Tide  ♦  Fair in Camelot  ♦  Fame for Gold  ♦  Father Ryan's Decision  ♦  First Treasure of the Tuatha Dé Danann  ♦  Forsaken Goldmine  ♦  Forsaken Legacy  ♦  Fourth Treasure of the Tuatha Dé Danann  ♦  Friar Camlar, Wounded  ♦  Grim Decision  ♦  Lady Dindraine's Vision  ♦  Lament of the Dead  ♦  Marauders no More  ♦  Minstrel in Distress  ♦  New Beginning  ♦  Pict Warband  ♦  Pillagers of Kingstone  ♦  Prologue Event  ♦  Raiding the Raiders  ♦  Refugees from the North  ♦  Religious Frictions  ♦  Retiring Vassals  ♦  Rite of the Everspring  ♦  Second Treasure of the Tuatha Dé Danann  ♦  Seminus' Tribute  ♦  Shadows from the Past  ♦  Sir Alun, the Marauding Knight  ♦  Sir Brunor's Revenge  ♦  Sir Lanval's Fate  ♦  Song of Damnation  ♦  Talented Brigands  ♦  The Arrival of the Dean  ♦  The Artificer of the Gods  ♦  The Forest with the Wandering Trails  ♦  The Henchman's Supplies  ♦  The Manglegrove  ♦  The Questing Beast  ♦  The Scarlet Plague  ♦  The Wild Hunt Approaches  ♦  The Wild Hunt Begins  ♦  The Wild Hunt Unleashed  ♦  Third Treasure of the Tuatha Dé Danann  ♦  Tourney in Camelot  ♦  Trial of the Castellan  ♦  Tying Up the Loose ends  ♦  Unforgiving Knights  ♦  Unsettling Visitor  ♦  Unwanted Admirer  ♦  Unwanted Prisoners  ♦  Wandering Zealots  ♦  Wayside Chapels  ♦  What should happen to Sir Kay



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