Morality in King Arthur: Knight's Tale is a character feature and game system of the franchise. The Morality Chart significantly changes gameplay, story, and adds some features depending on the actions that you do in the game. Players can find that the Morality Chart represents "Rightfulness and Tyranny", while the other represents "Old Faith and Christianity". As you start your adventure, you will be facing scenarios that will force you to decide on how to approach the situation, reflecting on the type of king you are.

What is the Morality Chart?

The Morality Chart can unlock certain features and scenarios such as recruiting new Heroes, discover new branches of Skills, and even gain access to new management actions within Camelot. Apart from that, your morality also influences the loyalty and the standing of your comrades. Some Heroes may work with you if you are doing well, and some might even leave the Round Table due to your unruly ways.

On this page, you can find details on how the Morality Chart works as well as the different conditions to unlock and obtain other features of the game. Please visit our Events page to find a full list of all events that occur in the game, as well as information to the various morality it yields.

 

Other Helpful Links

  • Heroes: Browse through the complete list of Heroes to identify their alignment and religion.
  • Events: Identify the many events that occur through the game and learn about the choices you make and morality it yields.
  • Missions: Full list of Missions, both Main and Side Missions.
  • Loyalty: A guide to better understand how the Loyalty system works along with the Morality feature.

 

King Arthur: Knight's Tale Morality

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Rightful

A rightful morality, those who believe that justice and the law will prevail. Actions that are heroic, right, lawful, and just contribute to being Rightful.

 

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Neutral

A type of morality that doesn't take any sides or follows a certain practice or belief. Being Neutral means positioning yourself in the middle of it all and has free will to do what they want.

 

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Tyrant

Madness and Chaos, the Tyrant morality goal is to claim power and to control everyone. Cruel decisions and oppressive actions will contribute to becoming a feared tyrant.

 

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Old Faith

There are those who believe in the religion of the ancient tribes and fey folk. Actions such as preserving the ancient relics and supporting the religion contribute to becoming a firm believer of ancient religion.

 

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Christian

A believer in Christianity and a follower of "God". Fearless, brave, and kind. These are the values that devote one to becoming a Christian.

 

 

Features that Affect an Alignment

Note: Every choice you make will be represented on the Morality Chart. You can unlock morality abilities and Heroes that are unique to that alignment. On the vertical axis, your alignment can go from being a Rightful Ruler to a Reckless TYrant, on the horizontal, it can range from being a devout Christian to being the follower of the Old-Faith. The choice is yours!

Required Morality & Points Unlocked Feature
Rightful - 3 Unlocks the Medicines building development for the Hospice.
Rightful - 7 Unlocks a mission with Sir Leodegrance for recruitment.
Rightful - 13 Unlocks a mission with Sir Lancelot for recruitment.
Rightful - 18 Unlocks the Restocking Law at The Round Table.
Christian - 3 Unlocks Healing Friars building development for the Cathedral.
Christian - 7 Unlocks a mission with White Knight for recruitment.
Christian - 13 Unlocks a mission with Sir Galahad for recruitment.
Christian - 18 Unlocks the Large Hospices Law at The Round Table.
Old Faith - 3 Unlocks Ancient Method building development for the Enchanted Tower.
Old Faith - 7 Unlocks a mission with Sir Bedievere for recruitment.
Old Faith - 13 Unlocks a mission with Lady Morgana le Fay for recruitment.
Old Faith - 18 Unlocks the Elite Training Law at The Round Table.
Tyrant - 3 Unlocks the Trading Levies building development for the Merchant.
Tyrant - 7 Unlocks a mission with Black Knight for recruitment.
Tyrant - 13 Unlocks a mission with Red Knight for recruitment.
Tyrant - 18 Unlocks the Extra Yield Law at The Round Table.
Rightful - 5
Christian - 5
Unlocks the Joust Decree at The Round Table.
Rightful - 8
Christian - 8
Unlocks a mission with Sir Lucan for recruitment.
Rightful - 7
Christian - 16
Scholar: +1 Skillpoint to all Rightful or Christian heroes.
Rightful - 15
Christian - 5
Authority: Decrees can be used again 1 Mission sooner.
Rightful - 14
Christian - 14
Unlocks the Muster of Arms Decree at The Round Table.
Rightful - 5
Old-Faith - 5
Unlocks the Reforge Armour Decree at The Round Table.
Rightful - 8
Old Faith - 8
Unlocks a mission with Sir Geraint for recruitment.
Rightful - 10
Old Faith - 4
Arcane: Upgrades for the Enchanted Tower cost -20% Gold and Building Resources.
Rightful - 16
Old Faith - 7
Stalwart: +20% Mental Debuff Resist to all Rightful or Old Faith heroes.
Rightful - 5
Old Faith - 15
Keen: Heroes receive double XP from events.
Rightful - 14
Old Faith - 14
Unlocks the Old Faith Ritual Decree at The Round Table.
Tyrant - 5
Christian - 5
Unlocks the Concession Decree at The Round Table.
Tyrant - 8
Christian - 8
Unlocks a mission with Sir Damas for recruitment.
Tyrant - 5
Christian - 15
Lordly Bounty: +10% Gold awarded for Missions.
Tyrant - 10
Christian - 4
Scourger: Upgrades for the Temple cost -20% Gold and Building Resource.
Tyrant - 16
Christian - 7
Unyielding: +20% Physical Debuff Resist to all Tyrant or Christian heroes.
Tyrant - 5
Old Faith - 5
Unlocks the Restock Goods Decree at The Round Table.
Tyrant - 8
Old Faith - 8
Unlocks a mission with Sir Dagonet for recruitment.
Tyrant - 4
Old Faith - 10
Haggler: Item buying cost at the Merchant is reduced by 10%.
Tyrant - 7
Old Faith - 16
Vanquisher: Tyrant and Old Faith heroes gain additional 2 Loyalty due to the Ruler's Morality.
Tyrant - 15
Old Faith - 5
Relic Smasher: +20% Relic Dust gained from Sacrificed items in the Enchanted Tower.
Tyrant - 14
Old Faith - 14
Unlocls the Wartime Levies Decree at The Round Table.



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    • Anonymous

      Alternating morality/faith choices is in general negative. The only negative to sticking to your choice all game is heroes with the opposite will get angry, but they can be replaced with other heroes. The alignment chart is very rigid and the greatest benefit comes from maintaining your same choice on every decision that comes up.

      Pick Rightful/Tyrant and Christian/OF, then stick to your initial choice.

      • Anonymous

        Bloody Christ on the cross, I have search the net and I can't find the answer to this simple question: Do I need to take all the morality options that give me points towards my objective or do I have some leeway to make some neutral decisions that I deem more beneficial in terms of rewards along the way? Thanks in advance.

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