The Fisher King is a Main Mission in King Arthur: Knight's Tale. The Fisher King mission is part of Act 2 and it is located at Castle Corbenic. Your main objective will be to kill the Fisher King. Sir Mordred is a required hero for this mission. Completing this mission unlocks the next Main Mission Into the Deepwood, as well as Events such as First Treasure of the Tuatha De Danann, Refugees from the North, and A Matter of Faith. For a list of all available missions, click here.
- Previous: The Witch Queen
- Next: Into the Deepwood
- Recommended Level: lvl 11
- Bosses: Fisher King
The Fisher King Map
NPCs in the Area
- Father Ryan
- Bonus Reward: Increased chance to Relic loot
Enemy Type: Cursed Vassal
- Elite Guard
- Commander Hale
- Sir Emery the Bald
- Sir Andrewe the Mighty
- Guardian Knight
- Guardian Squire
- Notes go here
Full The Fisher King Walkthrough
Main Mission Introduction
"I had the Excalibur reforged to strike down the Fisher King and destroy Arthur's twisted soul fragment embedded in his tortured flesh. He doesn't leave Castle Corbenic anymore , so that's where I will confront him. I have no intention to play a siege to the fort, though. I'll leave such grandiose gestures to other knights. Lady Guinevere knows about a secret entrance that leads straight to the heart of the castle. This could be out best chance."
Main Mission Completed Description
"The Fisher King is no more. With the death of the twisted abomination who once used to be King Pellam, I destroyed another fragment of King Arthur's torn soul. My quest is not over though. i must hunt down the next frament and the road leads to the mysterious realm of the Sidhe to fight the Green Knight in the Deepwoods"
The Fisher King Main Mission Objectives
- Find the Fisher King
- Find a way to open the sealed gate
- Kill the Fisher King
Events that occur during the Main Mission, The Fisher King.
- There are no events that occur during this mission
Find the Fisher King
Exit from the starting room and enter through the next entrance to begin a cutscene. This will take you into combat. Clear the room and approach the next set of doors north to trigger the next cutscene.
Find a way to open the Sealed Gate
After the cutscene, you must also clear this room before you are free to look for a solution to the gate. Once the room is cleared, you can enter the room to the west to find a chapel nd a treasure chest. There will also be an NPC in this room. Interact with him to initiate a dialogue with Father Ryan. Your response will align with a specific Morality.
"Liar! He is the Wounded King, the Keeper of the grail, the last beacon of Christianity in this forsaken land."
- He is not King Pellam anymore, but an abomination wearing his skin.
- I know a false saint when I see one.
- I can't have a false king poisoning my kingdom
- I know something about magic as well If I kill you, your spell will disappear.
Your answer will affect the outcome, but at this point you should be able to go through the once-sealed doors. Open any chests you desire in the room before you enter the next one. In this next all, you will be facing Sir Emery the Bald and Sir Andrewe the Mighty.
Clear them one at a time. Then continue through the next set of doors. These are the final set of doors that will lead you to the Fisher King.
Kill the Fisher King
The Fisher King with begin with 160 Vitality and 210 HP. You can begin combat by using ant raneged attacks on him or approaching him to gain a better position to attack him next. Since you only have one opponent to focus on this encounter you can apply any status effects to the Fisher King to deal Damage over Time.
After clearing his initial HP bar, a cutscene will begin and he will regenerate. He will also add additional opponents to the board. These will be four guardian enemies. If you can, use a ranged attack with a AoE and deploy it to the back two enemies. Clear the surrounding opponents and then surround the Fisher King and finish him off. Killing the Fisher King will allow you to finish the mission. Check your map for any missing chest and Finish Mission to exit.
The Fisher King Map
Anyone know how to get into the room in the southeast?