|Armour Preference||Medium Armour Sigil|
|Weapon Preference||One-Handed Sigil|
All Vanguard Heroes
Listed below are the following Heroes that specialize in this class:
Vanguard Class Build Guide
How To Build A Vanguard - In this King Arthur: Knight’s Tale Vanguard Class Guide, we are going to show you how to build your Vanguard from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip. If you are looking for a Vanguard who excels in stealthily dealing damage while deploying traps here and there, then this King Arthur: Knight’s Tale Vanguard Class Guide is for you!
Vanguards are a different beast altogether because unlike the rest of the Classes we have talked about, they are not initially as straightforward to pilot. They are assassins who specialize in various Skills including setting traps, inflicting Poison, staying in the shadows to deal Surprise Attacks, and backstabbing enemies to maximize burst damage. Vanguards like Lady Boudicea and Sir Tegyr are able to do these things well without taking massive damage because of how stealthily they move, making them highly effective damage dealers.
Similar to Arcanists, Champions, and Marksmen, your ultimate goal as a Vanguard is to improve the Weapon Damage Stat as much as you can. It’s also important to allocate a point or two to Perception so you can easily detect the enemy’s traps without relying on Heroes such as Lady Dindraine to do it for you. Since you will mostly be dealing melee damage, remember to boost your Physical Debuff Resist to prepare yourself against physical Status Effects such as Knockdown, Vulnerability, and Weakness.
In terms of party composition, you will definitely need a Defender to protect you and your allies. You can then mix it up with another Vanguard, ranged Hero such as a Marksman or Arcanist, and Champion. They all compliment one another so you shouldn’t have a hard time dealing with enemies even when they come in droves.
List of Vanguard Skills
Skills for the Vanguard Class in King Arthur: Knight's Tale consist of actions that allow a Vanguard Hero to set traps, jump around the battlefield, and most especially to hide against enemy units. Vanguard Heroes excel best in analyzing the layout of the battlefield, planning where to move, and to sneak up behind unaware enemy units.
Deals 75% Weapon Damage to an Adjacent Enemy two times.
Jump to the target Tile.
Places a Hidden Bear Trap on an empty Tile. The Trap triggers when an Enemy Unit enters its Tile, dealing 100% Weapon Damage and causing Slow for 1 Turn(s). Slow: Movement costs 100% more AP.
The Hero becomes hidden. Hidden Units don't break Line of Sight for other Units, and can't be seen by Enemies. The Hero also gains +50% Suprise Damage for their next Attack.
Ranged Attack that deals 100% Weapon Damage.
Places a Hidden Gas Trap on an empty Tile. The Trap triggers when an Enemy enters its Tile or an Adjacent Tile, dealing 100% Weapon Damage to every Unit within3x3 Tiles Range and leaving a cloud that lasts for 2 Turns.
Jumps to the Target and deals 150% Weapon Damage, then jumps back to the starting position.
Deals 80% Weapon damage 2 times and causes Poison for 1 Turn. Poison: Suffers 10% Damage at the start of their Turn, and deals -20% Damage.
Deals 25% Weapon Damage to every Unit within 2 Tiles Range. The Hero regains HP equal to 50% of the total Damage dealt.
An Area of 3x3 becomes Shrouded for 1 Turn. Units cannot be targeted by Ranged Attacks, and cannot target others with Ranged Attacks.
Deals 100% Weapon Damage to 2 Adjacent Enemies. Target them separately.
Adjacent Allies gain +1 AP until the end of their Turn.
The Hero detects Enemy Traps from a number of Tiles Range equal to the Hero's Perception. The Hero gains 1 Movement AP each Turn. +1 Perception.
Enemies prioritize attacking any other Unit if the Hero is farther than 6 Tiles away.
The Hero responds to every Frontal Attack received with a Strike.
+1 Tiles Range for Trap Skills.
+10% Vitality from Accessories and Trinkets. +10% HP from Armour Sigils.
Backstabs deal +30% Weapon Damage.
+20% Weapon Damage against Units with less than 25% Vitality.
The Hero becomes immune to Opportunity Attacks.
Hide AP Cost is reduced by 1. Starting the turn hidden grants +1 AP.
Vanguard Notes & Tips
- Vanguard Class Other Notes, Tips, and Trivia.