Armourer (Defender)

armourer defender skill king arthur knights tale wiki guide

Passive Skill

The Hero loses 1 less AP from Heavy Armour Sigils.

Armourer (Defender) is a Defender Skill in King Arthur: Knight's Tale. Active Skills are various actions that are used in combat, an active skill can either used as an offensive tactic to damage and inflict negative status ailments against Enemies or it can also be used to support yourself and your allies such as recovering HP or providing buffs and different effects. Passive Skills, on the other hand, grant permanent buffs and effects to the hero's stats and overall performance.

 

Armourer (Defender) Information

 

Armourer (Defender) List of Masteries

  • Thick Skinned: Armour is increased by 1. The amount of Armour increases by 1 every 6 Levels.
  • Fitted Armour: +5% HP from Armour Sigils.
  • Thick Skinned: Armour is increased by 1. The amount of Armour increases by 1 every 6 Levels.
  • Fitted Armour: +5% HP from Armour Sigils.

 

How to Unlock Armourer (Defender)

To find the skills, click on the portrait of the Hero (Character) in the World Map.

  • This skill requires 2 SP (Skill Points) for it to be unlocked.
  • Armourer is a skill that can be found under the Heroes: Sir Mordred

 

Armourer (Defender) Notes & Tips

  • Armourer King Arthur: Knight's Tale Notes, tips, and other trivia.

 

 

King Arthur: Knight's Tale Defender Skills
All Resistance  ♦  Cast Stigma  ♦  Chain Lightning  ♦  Cleave  ♦  Divine Favour  ♦  DoT Resistance  ♦  Encouragement  ♦  Flaming Strike  ♦  Flurry  ♦  Guard  ♦  Hardened Armour  ♦  Holy Smite  ♦  Immolation  ♦  Master Bleeding  ♦  Mock  ♦  Monster Hunter  ♦  Recuperate  ♦  Robust  ♦  Shield Block  ♦  Shield Charge  ♦  Strength  ♦  Strike (Defender)  ♦  Strong Willed  ♦  Taunt (Skill)  ♦  Throwing Axe  ♦  Thunderbolt  ♦  Unyielding  ♦  Vigilance



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