Sage |
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Armour Preference | Medium Armour Sigil |
Weapon Preference | One-Handed Sigil |
Sage is a Class in King Arthur: Knight's Tale. Sage excels at dealing damage from range with a Staff Weapon, but perform poorly in melee combat and when engaged by one or more enemies. They wear Medium Armour and are tankier than Arcanists because of this. Sage is the latest class to become available during the June 2021 update.
Sages are known for their selfless acts. They elevate others using boosting Spells to strengthen ally combatants. Sages are experts at providing utility for their team using frost-based magic, including protective barriers and ice walls.
All Sage Heroes
Listed below are the following Heroes that specialize in this class:
Sage Class Build Guide
How To Build A Sage - In this King Arthur: Knight’s Tale Sage Class Guide, we are going to show you how to build your Sage from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip. If you are looking for a Sage who specializes in buffing their allies’ capabilities while dealing effective melee damage using Frost and Fire Spells, then this King Arthur: Knight’s Tale Sage Class Guide is for you!
The Sage is similar to the Arcanist in the sense that they use Spells like Frost and Fire to attack an opponent. They are also adept when it comes to inflicting Status Effects to Freeze the enemy or Burn them to the ground. But the former class is more geared toward supporting their allies by casting Inspire to grant additional AP or even using Bless to boost the Weapon Damage of their melee fighters.
Sages like Lady Guinevere and Sir Lucan are able to do these effectively because of their Teleport and Dash Skills, which allow them to quickly move from one point to the next. Unlike in traditional RPGs, however, you don’t have the capability to restore the Vitality, HP, or Armour of your comrades.
Similar to Arcanists, you should prioritize raising Weapon Damage and Spellcraft Stats. Doing so boosts your overall damage effectiveness while providing you with essential information to identify Shrines, which grant buffs. Additionally, Spellcraft helps the Sage perceive hidden loot while exploring that can lead to obtaining Epic or Relic Runes. If you can spare extra Skill points at higher levels, remember to invest in Physical and Mental Debuff Resist enhancements to lower the potency of corresponding status effects. This should keep you alive longer in midgame encounters.
In terms of party composition, the Defender is a must-have class to shield you and your allies from taking huge damage. You should then include another melee fighter such as a Champion or Vanguard, a ranged Hero like a Marksman or Arcanist, and finally, the Sage. Unlike the other classes, having a single Sage is enough to annihilate multiple enemies faster.
List of Sage Skills
Skills for the Sage Class in King Arthur: Knight's Tale specialize in conjuring support-type of actions or spells. They can buff the team with various effects such as increases Action Points, Movement AP, Armour, temporary Hit Points, and more. Having at least one Sage Hero in your party is vital in order to increase the survivability and effectiveness of the party.

Freezing Attack
Deals 100% Weapon Damage to an Adjacent Enemy and Freezes them for 1 Turn(s). Freeze: 100% less AP for the entire Duration.

Thunderbolt
Ranged Attack that deals 100% Weapon Damage ignoring any Cover and Armour. Cannot be blocked.

Ice Spikes
Deals 75% Weapon Damage in a 2 Tiles long 90 degree Cone (3 Tiles in the front row, 5 tiles in the back row).

Ice Shield
3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit.

Chain Lightning
Select an Enemy within Range and Line of Sight, the choose additional Enemies within 4 Tiles from the primary Target. All Targets suffer 100% Weapon Damage.

Ice Wall
Creates a 3 Tiles long Ice Wall for 3 Turns. Each Tile of Ice Wall counts as Half Cover and has Vitality equal to 100% of the Hero's maximum Vitality.

Thunder Storm
A thunderstorm is placed on the Targeted Tile for 2 Turn(s). The storm deals 50% Weapon Damage each Turn to any Unit within 2 Tiles Range, and to any Unit that enters this Range.

Dash
Quick movement in a straight line. The Hero becomes immune to Opportunity Attacks while Dashing.

Cleansing Fire
Ranged Attack that deals 100% Weapon Damage and causes Burning for 1 Turn(s). Burning: Suffers 40% Damage at the start of their Turn.

Globe of Protection
Gains X Temporary HP for 2 Turns. The amount of Temporary HP increases by 2 per level.

Ray of Light
Target suffers 25% Weapon Damage and is Blinded for 1 Turn(s). Blind: 50% chance to miss the Target.

Ice Aura
The Hero gains an Ice Aura for 2 Turns. If a Unit is Adjacent with the Hero, they suffer 50% Weapon Damage and become Chilled for 1 Turn(s). These effects can occur on the same Unit again after the start of the Hero’s next Turn while Ice Aura lasts.

Long Reach
Range of non-melee Active Sklls in increased by 1 Tile(s). +1 Spellcraft.

Frost Armour
Melee Attackers suffer Damage equal to 10% of the Hero's Weapon Damage. Armour of the Hero is increased by 3. The amount of Armour gained increases by 1 every 5 Levels.

Enchanted Weapon
The Hero deals 10% more Weapon Damage.

Master of Ice
+20% Freeze and Chill Effectiveness, +20% to Ice Wall's Vitality.

Divine
Regain X HP when HP drops to zero. Can only activate once per Encounter. The amount of HP regained increases by 1 per Level.

Favoured
The first Support Spell cast during the Encounter costs no AP.

Soothing Words
Restores X HP to the Hero and each Ally after each Encounter. The amount of HP restored increases by 1 every 4 Levels.

Scout
The Hero detects Enemy Traps from a number of Tiles Range equal to the Hero's Perception. The Hero gains 1 Movement AP each Turn. +1 Perception.

Monster Hunter
+20% Weapon Damage

Magical Armour
At the start of every Encounter gain X Armour that will only protect the hero from the first Attack. The amount of Armour increases by 1 every Level.
Sage Notes & Tips
- Sage Class Other Notes, Tips, and Trivia.