Defender

defender class king arthur knights tale wiki guide
Armour Preference Heavy Armour Sigil
Weapon Preference One-Handed Sigil

Defender is a Class in King Arthur: Knight's Tale. Defenders excel at staying alive on the battlefield because of their use of Heavy Armour and Block. This allows them to mitigate much of the damage that is dealt to them, and when combined with high Hit Points, they are nearly impossible to kill. Defenders are the "Tank" Class of King Arthur: Knight's Tale, and they should be out front soaking up damage instead of your other Heroes.

 

All Defender Heroes

Listed below are the following Heroes that specialize in this class:

 

Defender Class Build Guide

How To Build A Defender - In this King: Arthur: Knight’s Tale Defender Class Guide, we are going to show you how to build your Defender from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip. If you are looking for a Defender who is capable of defending allies, one who can deal decent damage while defending, and serves as the tank, then this King Arthur: Knight’s Tale Defender Class Guide is for you!

king arthur knights tale defender build guide king arthur knights tale wiki guide 400px

Defenders are excellent warriors who can take huge amounts of damage without dying, taking injuries in combat, or depleting too much of their Vitality. This is due to the Heavy Armour they wear as well as the high Hit Points they have. Defenders such as Sir Mordred and Sir Pelleas also act as effective covers, especially when they need to shield Heroes without Armour like Lady Dindraine and Sir Ector. Moreover, this Tank Class is able to deal decent damage, albeit not as high as the Champions, due to their group Defender Skills such as Cleave and Flurry.

As a Defender, it’s best to also crank up the Heroes’ Physical and Mental Debuff Resists together with Block since they will constantly stay in the frontline of Combat. A high Physical and Mental Debuff Resist reduces the potency of Status Effects inflicted on them while Block decreases the damage received when they are facing the attacker. Because of this, enemies will most likely waste their Skills on the Defender in an attempt to incapacitate them.

In terms of party composition, having 2 Defenders at a time is feasible as long as this is supplemented with at least 2 Heroes who excel at dealing massive damage and inflicting status effects like the Champion and Arcanist, respectively. Doing so will allow you to end the fight faster so your Heroes take little to no Vitality damage and injuries.

 

List of Defender Skills

Skills for the Defender Class in King Arthur: Knight's Tale consist of both defensive and offensive actions. They are also capable of providing various buffs and effects to an ally or enemy unit. Defenders are the Tank Unit of a party and are capable of taking high amount of damage not only for themselves, but for their team as well.

 

Active Skills
Passive Skills

 

strike defender skill king arthur knights tale wiki guide
Strike

Deals 100% damage to an adjacent enemy.

 

cast stigma defender skill king arthur knights tale wiki guide
Cast Stigma

Causes 20% Vulnerability to target for 1 turn.

 

cleave champion skill king arthur knights tale wiki guide
Cleave

Deals 120% damage to multiple adjacent enemies in a continuous 3 grid streak.

 

flurry defender skill king arthur knights tale wiki guide
Flurry

Deals 100% Weapon Damage to 2 Adjacent Enemies. Target them separately.

 

thunderbolt defender skill king arthur knights tale wiki guide
Thunderbolt

Ranged Attack that deals 100% Weapon Damage ignoring any Cover and Armour. Cannot be blocked.

 

shield charge defender skill king arthur knights tale wiki guide
Shield Charge

Runs to an Enemy and tackles them, dealing 50% Weapon Damage and causing Knockdown.

 

recuperate active skill king arthur knights tale wiki guide
Recuperate

The Hero gains 40 Temporary HP for 1 Turn. The amount of Temporary HP increases by 2 per Level.

 

chain lightning active skill king arthur knights tale wiki guide
Chain Lightning

Select an Enemy within Range and Line of Sight, the choose additional Enemies within 4 Tiles from the primary Target. All Targets suffer 100% Weapon Damage.

 

death strike active skill king arthur knights tale wiki guide
Death Strike

Deals 170% Weapon Damage to an Adjacent Enemy, but with -20% Armour Breaking, and each point of Armour on the Target reduces the Damage dealt by 3 additional point(s).

 

taunt active skill king arthur knights tale wiki guide
Taunt

Every Enemy in 4 Tiles Range turns towards the Hero, and will spend their next Turn attacking them.

 

freezing attack skill king arthur knights tale wiki guide
Freezing Attack

Deals 100% Weapon Damage to an Adjacent Enemy and Freezes them for 1 Turn(s). Freeze: 100% less AP for the entire Duration.

 

mock active skill king arthur knights tale wiki guide
Mock

Target turns towards the Hero, and will spend their next Turn attacking them.

 

kick active skill king arthur knights tale wiki guide
Kick

Deals 25% Weapon Damage to an Adjacent Enemy and causes Knockback.

 

throwing axe active skill king arthur knights tale wiki guide
Throwing Axe

Deals 125% Weapon Damage and causes Knockback.

 

flaming strike active skill king arthur knights tale wiki guide
Flaming Strike

Deals 100% Weapon Damage and cause Burning for 1 Turn.

 

divine favour active skill king arthur knights tale wiki guide
Divine Favour

Allies gain 1 AP and 10% Weapon Damage for 1 Turn.

 

holy smite active skill king arthur knights tale wiki guide
Holy Smite

Deals 150% Weapon Damage.

 

guard defender skill king arthur knights tale wiki guide
Guard

The Hero consumes all remaining AP to prepare for a single Overwatch which can be executed in any direction. In addition, the Hero and Allies no further than 2 Tiles gain +x Armour per 2 spent AP for 1 Turn (1 armour per 10 Levels).

 

cleansing fire active skill king arthur knights tale wiki guide
Cleansing Fire

Ranged Attack that deals 100% Weapon Damage and causes Burning for 1 Turn. Burning: Suffers 40% Damage at the Start of their Turn.

 

encouragement active skill king arthur knights tale wiki guide
Encouragement

Adjacent Allies gain +1 AP until the end of their Turn.

 

immolation active skill king arthur knights tale wiki guide
Immolation

Deals 150% Weapon Damage to an Adjacent Enemy and 50% to every Enemy Adjacent with them.

unyielding defender skill king arthur knights tale wiki guide
Unyielding

Regain 2 HP for each hit. The amount of HP regained increases by 1 every 4 Levels.

 

strength champion skill king arthur knights tale wiki guide
Strength

The Hero deals 10% more Weapon Damage.

 

vigilance skill king arthur knights tale wiki guide
Vigilance

Damage received from Overwatch Attacks and Opportunity Attacks is reduced by 30%.

 

robust defender skill king arthur knights tale wiki guide
Robust

+10% Vitality from Accessories and Trinkets. +10% HP from Armour Sigils.

 

armourer defender skill king arthur knights tale wiki guide
Armourer

The Hero loses 1 less AP from Heavy Armour Sigils.

 

strong willed defender skill king arthur knights tale wiki guide
Strong Willed

+20% Mental Debuff Resist.

 

shield block passive skill king arthur knights tale wiki guide
Shield Block

Block is increased by 5%.

 

hero champion hardenedarmour
Hardened Armour

Reduce Armour loss by 20%.

 

assassination passive skill king arthur knights tale wiki guide
Assassination

+20% Weapon Damage against Units with less than 25% Vitality.

 

master bleeding passive skill king arthur knights tale wiki guide
Master Bleeding

Bleeding triggers twice on Units at the start of their turn.

 

mosnter hunter passive skill king arthur knights tale wiki guide
Monster Hunter

+20% Weapon Damage

 

all resistance passive skill king arthur knights tale wiki guide
All Resistance

+15% Mental Debuff Resist and Physical Debuff Resist.

 

Defender Notes & Tips

  • Position your Defender somewhere it can block the path of enemies, and equip it with items that provide Armour return, such as Scroll of Victory.
  • Lighten Armour is a fantastic Mastery to take since it allows you to wear better Armour while reducing the Armor Penalty to Action Points by 1.

 

 

King Arthur: Knight's Tale Classes
Arcanist  ♦  Champion  ♦  Marksman  ♦  Sage  ♦  Vanguard



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