Action Points


This determines the number of actions you can execute per turn.

Action Points is a Stat in King Arthur: Knight's Tale. AP or Action Points is the number of activities a hero can execute in battle, such as moving, using items, and triggering Skills. Stats features the various attributes of the playable characters such as Heroes as well as the Enemies encountered in the game. There are various ways to increase the value of a stat such as equipping certain items such as Armour and Trinkets, as well as unlocking specific Skills and Masteries.



Equipment that Increases Action Points

Listed below are the following equipment that can increase the value of Action Points, take note that gaining buffs from a piece of equipment is only temporary and is only applied when it is equipped by the hero:


Skills and Masteries that Increases Action Points

Each hero or class has its own set of Skills and each set of skills are grouped into three tiers. Each skill also involves its own set of Masteries that can further enhance the related skill. A hero can receive 2 Skill Points each time they level up, and SP (Skill Points) is used to unlock a skill or mastery. Unlocking buffs or passive skills are permanently added to the stats of a hero.

Skill/Mastery Name SP Cost Effect
Killing Blow 1 Gains 1 AP when killing an enemy with Strike.
Bloodlust 1 Gains 1 AP on kill while the Rage ability's effect is active.
Ready to Purge 1 Decrease the AP cost of Power Attack by 1.
Save Strength 1 Gain +1 AP for every 3 unspent Action Points left in the previous turn.
Focused Watch 1 AP spend for Overwatch counts as unspent for the purpose of Damage Focus ability.
Recon 1 Gains 2 Movement AP for the first turn of the encounter.
On the Run 1 Gains +1 AP at the start of the turn, if 5 AP or move was spent for movement in the previous turn.
Tactical Adjustment 1 Gains 1 Movement AP for every attack received.


Action Points Notes & Tips

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  • Notes, tips, and other trivia


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