On the Run |
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Gains +1 AP at the start of the turn, if 5 AP or move was spent for movement in the previous turn. SP Cost: 1 Base Skill: Fleet Footed |
On the Run is one of the Masteries in King Arthur: Knight's Tale. Masteries such as On the Run are buffs and changes applied to the various Skills of a Class or Hero. A mastery is applied permanently to its related skill once it is unlocked, there are various modifiers that can be acquired such as increasing the damage value of the skill, applying certain effects such as Bleed or Poison, gain additional AP (Action Points), and many more. Masteries can be unlocked by using SP (Skill Points).
On the Run Information
- Base Skill: Fleet Footed
- Skillpoint (SP) Cost: 1
- Effect: Gains +1 AP at the start of the turn, if 5 AP or move was spent for movement in the previous turn.
Where to find On the Run
To find the skill and its masteries, click on the portrait of the Hero (Character) in the World Map.
- This skill requires 1 SP (Skill Points) to be unlocked.
- On the Run is a mastery that can be found under the Fleet Footed skill.
On the Run Notes & Tips
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- Notes, tips, and other trivia
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