Tactical Adjustment

tactical-adjustment-mastery-king-arthur-knights-tale-wiki-guide

Gains 1 Movement AP for every attack received.

SP Cost: 1

Base Skill: Fleet Footed

Tactical Adjustment is one of the Masteries in King Arthur: Knight's Tale. Masteries such as Tactical Adjustment are buffs and changes applied to the various Skills of a Class or Hero. A mastery is applied permanently to its related skill once it is unlocked, there are various modifiers that can be acquired such as increasing the damage value of the skill, applying certain effects such as Bleed or Poison, gain additional AP (Action Points), and many more. Masteries can be unlocked by using SP (Skill Points).

 

Tactical Adjustment Information

  • Base Skill: Fleet Footed
  • Skillpoint (SP) Cost: 1
  • Effect: Gains 1 Movement AP for every attack received.

 

Where to find Tactical Adjustment

To find the skill and its masteries, click on the portrait of the Hero (Character) in the World Map.

  • This skill requires 1 SP (Skill Points) to be unlocked.
  • Tactical Adjustment is a mastery that can be found under the Fleet Footed skill.

 

Tactical Adjustment Notes & Tips

  • ??
  • Notes, tips, and other trivia

 

King Arthur: Knight's Tale Masteries
Ancestral Curse  ♦  Anger Management  ♦  Ballista  ♦  Bleeder  ♦  Bleeding Glash  ♦  Bleeding Strike  ♦  Blood Rage  ♦  Bloodlust  ♦  Bonebreaker  ♦  Corrupt Armour  ♦  Crippling Hit  ♦  Damned Prey  ♦  Defend Ally  ♦  Direct Hit  ♦  Elusive  ♦  Enchanted Armour  ♦  Endurance  ♦  Evasive  ♦  Explosive Bolt  ♦  Extended Armour  ♦  Extended Charge  ♦  Extended Rage  ♦  Extra HP  ♦  Fast Aim  ♦  Fatigue  ♦  Fitted Armour  ♦  Focused Watch  ♦  Glory Kill  ♦  Greek Fire  ♦  Hack and Slash  ♦  Heated Bolt  ♦  Initiator  ♦  Killing Blow  ♦  Knightly Zeal  ♦  Lasting Stigma  ♦  Lighten Armour  ♦  Long Range Shot  ♦  Mass Curse  ♦  Mind Shackle  ♦  Mindgame  ♦  Momentum  ♦  On the Run  ♦  Open Wounds  ♦  Perseverance  ♦  Physical Resistance  ♦  Piercing Bolt  ♦  Piercing Bolt (Force Bolt)  ♦  Power of Curses  ♦  Precision  ♦  Protected  ♦  Quick Casting  ♦  Quick Kill  ♦  Readiness  ♦  Ready to Purge  ♦  Recon  ♦  Reeling Blow  ♦  Reinforced Armor  ♦  Resist Injury  ♦  Resting Guard  ♦  Ruthlessness  ♦  Save Strength  ♦  Severing Blow  ♦  Shackles  ♦  Sharpshooter  ♦  Shield Spikes  ♦  Smite the Weak  ♦  Stigma of Dishonor  ♦  Strong Grip  ♦  Stunning Blow  ♦  Subtle  ♦  Sweeping Strike  ♦  Thick Skinned  ♦  Torture  ♦  Vindicator  ♦  Vulnerability  ♦  Vulnerability (Curse)  ♦  Wasting Sign  ♦  Weak Spots  ♦  Weighed Charge  ♦  Witchcraft

 




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