Base Damage


The damage dealt by basic attacks. This value is determined by the Weapon equipped by the hero.

Base Damage is a Stat in King Arthur: Knight's Tale. Base Damage is the value of attacks dealt by a hero or enemy. Stats features the various attributes of the playable characters such as Heroes as well as the Enemies encountered in the game. There are various ways to increase the value of a stat such as equipping certain items such as Armour and Trinkets, as well as unlocking specific Skills and Masteries.



Equipment that Increases Base Damage

Listed below are the following equipment that can increase the value of Base Damage, take note that gaining buffs from a piece of equipment is only temporary and is only applied when it is equipped by the hero:


Skills and Masteries that Increases Base Damage

Each hero or class has its own set of Skills and each set of skills are grouped into three tiers. Each skill also involves its own set of Masteries that can further enhance the related skill. A hero can receive 2 Skill Points each time they level up, and SP (Skill Points) is used to unlock a skill or mastery. Unlocking buffs or passive skills are permanently added to the stats of a hero.

Skill/Mastery Name SP Cost Effect
Rage 2 Gain +10% stackable damage for 2 turns after every kill.
Bonebreaker 1 +10% damage to strike.
Strong Grip 1 +10% damage for Strike.
Extended Rage 1 +5% bonus damage for Rage ability.
Severing Blow 1 Cleave deals +30% damage in its center.
Initiator 1 +25% damage for Power Attack if the target has full HP and Vitality.
Smite the Weak 1 +5% damage for each unspent AP.
Torture 1 Damage is increased by 20% against burning enemies.
Weak Spots 1 Damage is increased by 20% against poisoned enemies.


Base Damage Notes & Tips

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  • Notes, tips, and other trivia


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