Stun is a Status Effect in King Arthur: Knight's Tale. Status Effects can either be Debuffs or Damage over Time Effects. Status Effects can be inflicted against both enemies and players. Multiple Status Effects can affect the same Unit but if two instances of the same Status Effect are present simultaneously, only the stronger one will remain active for the Duration. Status Effects are only active and can be applied during an encounter or a match. If your hero was inflicted with a status effect and you win the match, the effect disappears.
A Stunned Unit loses 100% of their AP for the entire Duration. While a Unit has 0 AP because of this effect, they can't make Opportunity Attacks either.
Physical Debuff Resist or Mental Debuff Resist reduces the amount of AP lost over the entire Duration. This means that if a Stun with 2 Turns Duration is applied to a Unit with 25% Physical Debuff Resist or Mental Debuff Resist (see below), the Unit loses all their AP for their first Turn, and 50% of their AP in their second Turn after the Stun was applied. Stun ends early if the Unit starts their Turn with no AP lost.
If the source of the Stun is a non-Spell Skill, Physical Debuff Resist protects against it. If the source is a Spell Skill, Mental Debuff Resist protects against it.
How to Cure Stun
Info on how to cure the status effect goes here.
Skills that Apply Stun
- List of Skills go here.
Stun Other Notes, Tips, & Trivia
- Other Notes, Tips, and Trivia goes here.