Slow is a Status Effect in King Arthur: Knight's Tale. Status Effects can either be Debuffs or Damage over Time Effects. Status Effects can be inflicted against both enemies and players. Multiple Status Effects can affect the same Unit but if two instances of the same Status Effect are present simultaneously, only the stronger one will remain active for the Duration. Status Effects are only active and can be applied during an encounter or a match. If your hero was inflicted with a status effect and you win the match, the effect disappears.
A Slowed Unit needs to spend 100% more AP on Movement for the Duration.
Physical Debuff Resist or Mental Debuff Resist reduces the extra AP Cost of Movement multiplicatively. This means that a Slowed Unit with 20% Physical Debuff Resist or Mental Debuff Resist only spends 80% more AP on Movement.
If the source of the Slow is a non-Spell Skill, Physical Debuff Resist protects against it. If the source is a Spell Skill, Mental Debuff Resist protects against it.
How to Cure Slow
Info on how to cure the status effect goes here.
Skills that Apply Slow
- List of Skills go here.
Slow Other Notes, Tips, & Trivia
- Other Notes, Tips, and Trivia goes here.