Chill

chill status effect icon king arthur knights tale wiki guide
Type Status Effect

Chill is a Status Effect in King Arthur: Knight's Tale. Status Effects can either be Debuffs or Damage over Time Effects. Status Effects can be inflicted against both enemies and players. Multiple Status Effects can affect the same Unit but if two instances of the same Status Effect are present simultaneously, only the stronger one will remain active for the Duration. Status Effects are only active and can be applied during an encounter or a match. If your hero was inflicted with a status effect and you win the match, the effect disappears.

 

Chill Information

A Chilled Unit starts their Turn with 33% less AP.

Physical Debuff Resist or Mental Debuff Resist reduces the amount of AP lost per Turn multiplicatively. This means that a Chilled Unit with 50% Physical Debuff Resist or Mental Debuff Resist starts their Turn with only 16.5% less AP.

If the source of the Chill is a non-Spell Skill, Physical Debuff Resist protects against it. If the source is a Spell Skill, Mental Debuff Resist protects against it.

 

How to Cure Chill

Info on how to cure the status effect goes here.

 

Skills that Apply Chill

  • List of Skills go here.

 

Chill Other Notes, Tips, & Trivia

  • ??
  • Other Notes, Tips, and Trivia goes here.

 

 

King Arthur: Knight's Tale Status Effects
Bleeding  ♦  Blind  ♦  Burning  ♦  Freeze  ♦  Knockback  ♦  Knockdown  ♦  Poison  ♦  Shock  ♦  Silence  ♦  Slow  ♦  Stun  ♦  Taunt  ♦  Vulnerability (Status Effect)  ♦  Weakness



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