The Beastmaster is a Main Mission in King Arthur: Knight's Tale. The The Beastmaster mission is part of Act 4 and it is located at Chalk Cliffs. The main objective will be to find the mysterious knight. Completing this mission unlocks the next Main Mission The Gathering, and may unlock the following side mission/s Bad Omens. For a list of all available missions, click here.
General Information
- Previous: Heart of the Deepwood (Mission)
- Next: The Gathering
- Recommended Level: lvl 16
- Bosses: n/a
The Beastmaster Map
NPCs in the Area
- Seminus the Trader
- Felix the Merchant
Bosses
- n/a
Rewards
- Bonus Reward: High amount of experience
Building Resources
- + 300
Recruitable Heroes
- n/a
Enemies
Enemy Type: Fomorian
Notes
- Notes go here
Full The Beastmaster Walkthrough
Main Mission Introduction
"The Fomorians are returning. The banished monsters and demigods from he ancient age of Avalon are wreaking havoc among our settlements. This must be connected to Arthur's last shard somehow. Refugees are talking about mysterious knight leading the otherworldly armies. I must find this knight. He certainly knows about the fragment"
Main Mission Completed Description
"The mysterious knight has been calling forth the long-banished Formorians. I have a grim suspicion who this stranger might be, but I must confront him in person to be certain, I learned that he is gathering the Pict tribes, potentially in preparation for an attack aginst Camelot. The druid I met will send me word about the whereabouts of that gathering."
The Beastmaster Main Mission Objectives
- Find the Unknown Knight
- Visit the strange Statue
- Find the druid
- Protect the Druid
Side Objectives
- Rescue the villagers
- Save the merchant's brother
- Protect Felix the Merchant
Events that occur during the Main Mission, The Beastmaster.
- There are no lasting events that occur during this mission
Find the Unknown Knight
This mission begins at the Massacred Camp. Enter the camp and you may encounter a fallen guard. This interaction will give you two options that align with different moralities.
Guard: They attacked us! Horrible, wtwited animals, like giant boar.. but fast and strong... we had no chance. Am I dying?
You are bleeding out slowly. Do you want me to make it quick?
Take this healing potion.
Make your way west to encounter three wargs. Use any preferred attack to clear then and the fight will end with another interaction. Here, you will meet Seminus the Trader. He will provide directions as well as ask for a favor if you allow him. He will suggest taking another path and leave you with these new objectives.
- Visit the strange Statue
- Find the druid
You will also be given additional side objective
- Rescue the villagers
- Save the merchant's brother
You will now also have three new objective points marked on your map with the flags. Follow the arrows on your minimap to head to these locations.
Visit the Strange Statue
If you continue making your way through the center path, you'll be going through the Druid's Woods. (Center Flag) Clear any Wargs you can encounter while heading to the center objective point to the west to clear this objective.
This statue will be guarded by much larger opponents. Take note of their HP bar. It is recommended to clear them by focusing on one at a time. clear the area and the objective will be cleared. You can now move on to the next objective marker from here which will be the flag southwest from this point.
Find the druid
If you move further southwest, you will come across a Druid. Shortly after the interaction begins, another combat will commence.
- Protect the Druid
You will have five enemies to clear. As they are entering, this is the chance to deal any AoE attacks or attacks that allow you to slsect multiple targets before they reposition. Beware of the TaintHog charge attack. Also keep in mind that it will be immune to knockback and knockdown. Clear this group one at a time. If the tainthog charges, it likely has positioned itself in the center of the arena allowing you to focus all your attacks on it until it is cleared. Fight the rest one at a time. Clear the battle and the druid will speak. After this interaction, players may choose to finish the mission and exit, however there will be one remaining objective marker left on the map to clear.
Rescue the villagers
As you approach the north marker, the villagers will reveal themselves. There will be four to keep alive. The Fomorians will also then emerge and reveal their position.
Clear the ones closest to you. These enemies should also have a lower amount of HP until you reach the bigger Fomorians. With plenty of walls and fences around this combat arena, make sure to use the environment to prevent them from charging towards you. Do not leave the villagers unattended either without a hero nearby to protect them if you wish to keep them all alive.
Save the Merchant's Brother
- Protect Felix the Merchant
The last objective, if it still wasn't completed will not be marked on the map. Follow the path west past the village and move all the way to the southeast corner to be met with another large ambush. There should also be campfire and a chest to loot at this corner. This time you hae allies to help you. Begining this last combat will prompt another objective. clear this battle to finish off the last of the objectives. This will also allow you to loot at any remaining chests.
The Beastmaster Map