shoot marksman skill king arthur knights tale wiki guide
Shoot

Ranged attack that deals 100% damage.

fleet footed marksman skill king arthur knights tale wiki guide
Fleet Footed

Gains 1 movement AP every turn.

fire bolt marksman skill king arthur knights tale wiki guide
Fire Bolt

Ranged attack that deals 100% damage and causes Burning for 2 turn(s).

 

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Cover Expert

+10% damage dealt from cover.

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Scout

Discovers hidden objects and enemies from +1 range. Gains 1 Movement AP each turn.

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Adrenaline

Gains 1 AP when killing an enemy.

 

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Ready

+20% Overwatch damage.

 

 

 

Marksman Skill Masteries

Masteries are buffs and changes applied to the various Skills of a Class or Hero. A Mastery is applied permanently to its related skill once it is unlocked, there are various modifiers that can be acquired such as increasing the damage value of the skill, applying certain effects such as Bleed or Poison, gain additional AP (Action Points), and many more. Masteries can be unlocked by using SP (Skill Points).

 

Shoot

piercing bolt mastery king arthur knights tale wiki guide
Piercing Bolt

Gains 2 Armour Piercing.

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Torture

Damage is increased by 20% against burning enemies.

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Weak Spots

Damage is increased by 20% against poisoned enemies.

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Elusive

Killing a target reduces all cooldowns by 1.

 

Fleet Footed

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Recon

Gains 2 Movement AP for the first turn of the encounter.

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On the Run

Gains +1 AP at the start of the turn, if 5 AP or move was spent for movement in the previous turn.

tactical adjustment mastery king arthur knights tale wiki guide
Tactical Adjustment

Gains 1 Movement AP for every attack received.

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Evasive

-2 damage from ranged attacks.

 

Fire Bolt

crippling hit mastery king arthur knights tale wiki guide
Crippling Hit

Burning enemies gain 1 less AP per turn.

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Heated Bolt

+10% damage for Fire Bolt.

greek fire mastery king arthur knights tale wiki guide
Greek Fire

Burning effect is increased by 1 turn.

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Explosive Bolt

Causes Burning to all units adjacent to the target.

 

Cover Expert

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Sharpshooter

+1 Range for all skills used from cover.

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Perseverance

+20 Physical Resistance in cover.

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Ballista

+10 Armor Break in cover.

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Protected

Cover reduces damage by 10%.

 

 

Marksman Skills Table

Click the header to sort the table.

Name SP Cost AP Cost Description
Shoot 4 n/a Ranged attack that deals 100% damage.
Fleet Footed n/a n/a Gains 1 movement AP every turn.
Fire Bolt n/a 4 Ranged attack that deals 100% damage and causes Burning for 2 turn(s).
Cover Expert 2 n/a +10% damage dealt from cover.
Scout 2 n/a Discovers Hidden objects and enemies from +1 range. Gains 1 Movement AP each turn.
Adrenaline 2 n/a Gains 1 AP when killing an enemy.
Ready 2 n/a +20% Overwatch damage.



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