Marksman Skills in King Arthur: Knight's Taleare the different active and passive abilities for the Marksman class. Active Skills are these actions or abilities that are used in combat, each skill is either used as an offensive tactic to damage and inflict negative status ailments against hostile characters or it can also be used to support yourself and your allies such as recovering their HP or providing buffs and different effects. While Passive Skills grant permanent buffs and effects to the hero's stats and overall performance. Skills require AP (Action Points) for it to be executed and each skill requires Skill Points for it to be unlocked. This page covers a list of all the Marksman Skills shown in King Arthur: Knight's Tale.

Marksman Build Guide

How To Build A Marksman - In this King Arthur: Knight’s Tale Marksman Class Guide, we are going to show you how to build your Marksman from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip.

king arthur knights tale marksman build guide king arthur knights tale wiki guide 400px

If you are looking for a Marksman who specializes in inflicting multiple Status Effects while dealing massive damage from a distance, then this King Arthur: Knight’s Tale Marksman Class Guide is for you!

Can I Respec my Skill Points?

There are two ways that can be done in order to respec a hero's skill points. First, is by spending gold at the Training Ground in Camelot. Just choose the hero you want to respec his/her skill points. And second, there is a consumable tome item called the Tome of Regret that resets the hero's skill points once it is consumed.

Skills Guide for King Arthur: Knight's Tale

Skills in King Arthur: Knight's Tale are divided into two types, Active Skills and Passive Skills. Active Skills are used during Encounters that normally require a certain number of AP (Action Points) in order to execute it, while Passive Skills further boost the effects of an Active Skill, unlock permanent effects to the Hero's stats, and more. Active Skills are identified in square shapes, while Passive Skills are presented as large circles. Most Active Skills and some Passive Skills can even increase its effectiveness by unlocking its Masteries.

Each Hero starts off with a set of Tier 1 Skills and upon spending a certain amount of SP (Skill Points) will unlock more skills that can be learned under Tier 2 and Tier 3. All Skills in King Arthur: Knights Tale require 2 SP in order to learn them, regardless if it is an Active or Passive Skill, however, if a Hero has certain Traits like the Talented trait, they are able to learn new active skills by just spending 1 SP. Each Hero gains 2 SP (Skill Points) for every increase of the Hero's Character Level.

 

 

King Arthur: Knight's Tale Marksman Skills

 

Active Skills
Passive Skills

 

shoot marksman skill king arthur knights tale wiki guide
Shoot

Ranged attack that deals 100% Weapon Damage.

 

poison arrow skill king arthur knights tale wiki guide
Poisoned Arrow

Ranged Attack that deals 100% Weapon Damage and Poisons the damaged Unit for 2 Turn(s). Poison: Suffers 10% Damage at the start of their Turn, and deals -20% Damage.

 

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Fire Arrow

Ranged Attack that deals 70% Weapon Damage and causes Burning on the damaged Unit for 2 Turn(s). Burning: Suffers 40% Damage at the start of their Turn.

 

aimed shot marksman skill king arthur knights tale wiki guide
Aimed Shot

Ranged Attack with X Armour Piercing that consumes all remaining AP. Deals 25% Weapon Damage per AP spent. The amount of Armour Piercing increases by 1 every 2 Levels.

 

dash marksman skill king arthur knights tale wiki guide
Dash

Quick movement in a straight line. The Hero becomes immune to Opportunity Attacks while Dashing.

 

poison bomb active skill king arthur knights tale wiki guide
Poison Bomb

Deals 70% Weapon Damage in an Area of 3x3 Tiles.

 

piercing shot active skill king arthur knights tale wiki guide
Piercing Shot

Deals 75% Weapon Damage to every Unit in a straight line.

 

rain of arrow active skill king arthur knights tale wiki guide
Rain of Arrow

Deals 100% Weapon Damage in 3x3 Area, ignoring Block.

 

mark target active skill king arthur knights tale wiki guide
Mark Target

Causes 20% Vulnerability against Ranged Attacks to the Target for 1 turn.

 

smothering shot active skill king arthur knights tale wiki guide
Smothering Shot

Deals 100% Weapon Damage and cause Silence for 1 Turn.

 

crippling shot active skill king arthur knights tale wiki guide
Crippling Shot

Deals 150% Weapon Damage and causes Slow for 1 Turn. Slow: Movement costs 100% more AP.

 

gas trap vanguard skill king arthur knights tale wiki guide
Gas Trap

Places a Hidden Gas Trap on an empty Tile. The Trap triggers when an Enemy enters its Tile or an Adjacent Tile, dealing 100% Weapon Damage to every Unit within3x3 Tiles Range and leaving a cloud that lasts for 2 Turns.

 

ice shield active skill king arthur knights tale wiki guide
Ice Shield

3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit.

 

lightning arrow active skill king arthur knights tale wiki guide
Lightning Arrow

Deals 100% Weapon Damage and 50% Weapon Damage to 2 Enemy Units closest to them within 2 Tiles Range.

 

 

scout marksman skill king arthur knights tale wiki guide
Scout

The Hero detects Enemy Traps from a number of Tiles Range equal to the Hero's Perception. The Hero gains 1 Movement AP each Turn. +1 Perception.

 

deflection passive skill king arthur knights tale wiki guide
Deflection

The Hero receives -X Damage from Ranged Attacks. The amount of Damage Reduction increases by 1 every 4 Levels.

 

adrenaline marksman skill king arthur knights tale wiki guide
Adrenaline

The Hero gains 1 AP when killing a Unit.

 

ready marksman skill king arthur knights tale wiki guide
Ready

+20% Overwatch Damage.

 

alchemist marksman skill king arthur knights tale wiki guide
Alchemist

Decreases the AP cost of Skills causing Poison by 1.

 

first shot marksman skill king arthur knights tale wiki guide
First Shot

+15% Weapon Damage for the First Attack on each Turn, if no AP was spent in that Turn. The Bonus Damage is retained when spending Movement AP.

 

pyromania marksman skill king arthur knights tale wiki guide
Pyromania

+50% to Burning Damage.

 

cover expert marksman skill king arthur knights tale wiki guide
Cover Expert

+1 Tiles Range for all Skills used from Cover.

 

long reach arcanist skill king arthur knights tale wiki guide
Long Reach

+1 Tiles Range for all Attacks.

 

evasion passive skill king arthur knights tale wiki guide
Evasion

Dodge the first incoming Melee Attack each Turn.

 

hunter passive skill king arthur knights tale wiki guide
Hunter

AP Cost of all Skills is reduced by 1 while one Enemy is present in the Encounter.

 

assassination passive skill king arthur knights tale wiki guide
Assassination

+20% Weapon Damage against Units with less than 25% Vitality.

 

unyielding defender skill king arthur knights tale wiki guide
Unyielding

Regain 2 HP for each hit. The amount of HP regained increases by 1 every 4 Levels.

 

skirmisher passive skill king arthur knights tale wiki guide
Skirmisher

The Hero can also wear Medium Armour Sigils.

 

low profile skill king arthur knights tale wiki guide
Low-Profile

Enemies prioritize attacking any other Unit if the Hero is farther than 6 Tiles away.

 

master alchemist passive skill king arthur knights tale wiki guide
Master Alchemist

Potion effects on the Hero are increased by 50%.

 

 

 




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