Magical Armour

magical armour passive skill king arthur knights tale wiki guide

Passive Skill

At the start of every Encounter gain X Armour that will only protect the hero from the first Attack.

The amount of Armour increases by 1 every Level.

Magical Armour is an Arcanist Skill in King Arthur: Knight's Tale. Active Skills are various actions that are used in combat, an active skill can either used as an offensive tactic to damage and inflict negative status ailments against Enemies or it can also be used to support yourself and your allies such as recovering HP or providing buffs and different effects. Passive Skills, on the other hand, grant permanent buffs and effects to the hero's stats and overall performance.

 

Magical Armour Information

 

Magical Armour List of Masteries

  • Reinforced Armour: Magical Armour gives the Hero 3 more Armour.
  • Resist Injury: +1 Injury Token.
  • Extended Armour: Magical Armour lasts for an additional 1 Attack.
  • Enchanted Armour: Armour is increased by 3.

 

How to Unlock Magical Armour

To find the skills, click on the portrait of the Hero (Character) in the World Map.

  • This skill requires 2 SP (Skill Points) for it to be unlocked.
  • Magical Armour is a skill that can be found under the Heroes: Sir Ector

 

Magical Armour Notes & Tips

  • Magical Armour King Arthur: Knight's Tale Notes, tips, and other trivia.

 

 

King Arthur: Knight's Tale Arcanist Skills
Blood Hex  ♦  Death Hex  ♦  Desecrated Ground  ♦  Extra Damage  ♦  Falling Star  ♦  Fire Blast  ♦  Fire Bolt  ♦  Fire Drake  ♦  Fog  ♦  Force Bolt  ♦  Force Cleave  ♦  Glacial Strike  ♦  Ice Bolt  ♦  Ice Thorns  ♦  Illusion  ♦  Lightning Strike  ♦  Long Reach  ♦  Master Alchemist  ♦  Master of Fire  ♦  Master of Hexes  ♦  Mental Guard  ♦  Mind Fog  ♦  Mindstorm  ♦  Mystical Armour  ♦  Potent Hex  ♦  Quick Curse  ♦  Raven Swarm  ♦  Skirmisher  ♦  Slowing Hex  ♦  Spell Resistance  ♦  Spellpower  ♦  Terror Wings  ♦  Wall of Flame



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