Heroes will suffer Injuries based on the amount of Vitality they lose. Every Hero's Vitality is split into five levels, and whenever they suffer a hit that drops their Vitality below a level, they will be inflicted an injury. Injuries have been divided into two categories, light and severe ones. Heroes can suffer only light injuries at first but if they lose a bigger portion of their Vitality, they can receive light and severe injuries as well.
Injury Name | Severity | Recovery Time (Free) | Description |
Broken Ribs | 2 | Suffered Vitality Damage is increased by 1. |
|
Heavy Bleeding | 3 | -30% Maximum HP. |
|
Brain Concussion | 2 | Suffered Vitality Damage causes Shock for 2 turns. |
|
Blurred Vision | 2 | -2 Range for Ranged Skills. |
|
Bruised | 2 | Suffered HP Damage is increase by 1. |
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