Guard |
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The Hero consumes all remaining AP to prepare for a single Overwatch which can be executed in any direction. In addition, allies no further than 2 Tiles gain +1 Armour per 2 AP spent for 1 Turn.
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Guard is a Defender Skill in King Arthur: Knight's Tale. Active Skills are various actions that are used in combat, an active skill can either used as an offensive tactic to damage and inflict negative status ailments against Enemies or it can also be used to support yourself and your allies such as recovering HP or providing buffs and different effects. Passive Skills, on the other hand, grant permanent buffs and effects to the hero's stats and overall performance.
Guard Information
- Class: Defender
- Skill Type: Support
- Skill Category: Active Skill
- SP Cost: 2
- Number of Masteries: 4
Guard List of Masteries
- Defend Ally: Guard grants +1 Armour to Allies.
- Resting Guard: Guard gives 1 AP for the next Turn for the Hero.
- Vindicator: Allies are affected by Guard from 1 Tile(s) away.
- Knightly Zeal: Guard's Cooldown is reduced by 1 Turn(s).
How to Unlock Guard
To find the skills, click on the portrait of the Hero (Character) in the World Map.
- This skill requires 2 SP (Skill Points) for it to be unlocked.
- Guard is a skill that can be found under the Heroes: Sir Pelleas
Guard Notes & Tips
- Guard King Arthur: Knight's Tale Notes, tips, and other trivia.
Does the third ability increase the range of Guard or am I missing its purpose?
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