Strike (Defender)
Deals 100% damage to an adjacent enemy.
Toughness
Restore 1 HP at the start of every turn.
Cast Stigma
Causes 20% Vulnerability to target for 1 turn(s).
Armourer
+25 HP from Armour type items.
Strong Willed
+20 Mental Resistance.
DoT Resistance
Every DoT affects the Hero for 1 less turn (cannot be reduced below 1 turn).
Defender Skill Masteries
Masteries are buffs and changes applied to the various Skills of a Class or Hero. A Mastery is applied permanently to its related skill once it is unlocked, there are various modifiers that can be acquired such as increasing the damage value of the skill, applying certain effects such as Bleed or Poison, gain additional AP (Action Points), and many more. Masteries can be unlocked by using SP (Skill Points).
Strike (Defender)
Bleeding Strike
Strike causes Bleeding for 2 turn(s).
Killing Blow
Gains 1 AP when killing an enemy with Strike.
Bonebreaker
+10% damage to strike.
Sweeping Strike
-1 AP for the first attack on any targets in a turn.
Cast Stigma
Stigma of Dishonor
The target's Armor is reduced by 2.
Mind Shackle
Stigma stuns for 1 turn(s), but costs +1 AP.
Lasting Stigma
Stigma lasts for +1 turn(s).
Wasting Sign
The target's armour is reduced by 2.
Toughness
Physical Resistance
+10 Physical Resistance.
Ruthlessness
2 HP regained when killing an enemy.
Endurance
+2 Vitality.
Extra HP
+2 HP.
Armourer
Thick Skinned
Armour is increased by 1.
Fitted Armour
+10% HP from Armour type items.
Lighten Armour
Heavy Armour items reduce 1 less AP.
Thick Skinned
Armour is increased by 1.
Defender Skills Table
Click the header to sort the table.
Skill Name | Hero | Masteries | SP Cost | AP Cost | Description |
Strike | Sir Mordred | n/a | 3 | Deals 100% damage to an adjacent enemy. | |
Toughness | Sir Mordred | 2 | n/a | Restore 1 HP at the start of every turn. | |
Cast Stigma | Sir Mordred |
|
n/a | 2 | Causes 20% Vulnerability to target for 1 turn(s). |
Armourer | Sir Mordred |
|
2 | n/a | +25 HP from Armour type items. |
Strong Willed | Sir Mordred | n/a | 2 | n/a | +20 Mental Resistance. |
DoT Resistance | Sir Mordred | n/a | 2 | n/a | Every DoT affects the Hero for 1 less turn (cannot be reduced below 1 turn). |
Robust | Sir Mordred | n/a | 2 | n/a | Vitality is increased by 3. |