Defender Skills in King Arthur: Knight's Tale, are the different active and passive abilities for the Defender class. Active Skills are these actions or abilities that are used in combat, each skill is either used as an offensive tactic to damage and inflict negative status ailments against hostile characters or it can also be used to support yourself and your allies such as recovering their HP or providing buffs and different effects. While Passive Skills grant permanent buffs and effects to the hero's stats and overall performance. Skills require AP (Action Points) for it to be executed and each skill requires Skill Points for it to be unlocked. This page covers a list of all the Defender Skills shown in King Arthur: Knight's Tale.
Defender Build Guide
How To Build A Defender - In this King: Arthur: Knight’s Tale Defender Class Guide, we are going to show you how to build your Defender from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip.
If you are looking for a Defender who is capable of defending allies, one who can deal decent damage while defending, and serves as the tank, then this King Arthur: Knight’s Tale Defender Class Guide is for you!
Can I Respec my Skill Points?
There are two ways that can be done in order to respec a hero's skill points. First, is by spending gold at the Training Ground in Camelot. Just choose the hero you want to respec his/her skill points. And second, there is a consumable tome item called the Tome of Regret that resets the hero's skill points once it is consumed.
Skills Guide for King Arthur: Knight's Tale
Skills in King Arthur: Knight's Tale are divided into two types, Active Skills and Passive Skills. Active Skills are used during Encounters that normally require a certain number of AP (Action Points) in order to execute it, while Passive Skills further boost the effects of an Active Skill, unlock permanent effects to the Hero's stats, and more. Active Skills are identified in square shapes, while Passive Skills are presented as large circles. Most Active Skills and some Passive Skills can even increase its effectiveness by unlocking its Masteries.
Each Hero starts off with a set of Tier 1 Skills and upon spending a certain amount of SP (Skill Points) will unlock more skills that can be learned under Tier 2 and Tier 3. All Skills in King Arthur: Knights Tale require 2 SP in order to learn them, regardless if it is an Active or Passive Skill, however, if a Hero has certain Traits like the Talented trait, they are able to learn new active skills by just spending 1 SP. Each Hero gains 2 SP (Skill Points) for every increase of the Hero's Character Level.
King Arthur: Knight's Tale Defender Skills

Cleave
Deals 120% damage to multiple adjacent enemies in a continuous 3 grid streak.

Thunderbolt
Ranged Attack that deals 100% Weapon Damage ignoring any Cover and Armour. Cannot be blocked.

Shield Charge
Runs to an Enemy and tackles them, dealing 50% Weapon Damage and causing Knockdown.

Recuperate
The Hero gains 40 Temporary HP for 1 Turn. The amount of Temporary HP increases by 2 per Level.

Chain Lightning
Select an Enemy within Range and Line of Sight, the choose additional Enemies within 4 Tiles from the primary Target. All Targets suffer 100% Weapon Damage.

Death Strike
Deals 170% Weapon Damage to an Adjacent Enemy, but with -20% Armour Breaking, and each point of Armour on the Target reduces the Damage dealt by 3 additional point(s).

Taunt
Every Enemy in 4 Tiles Range turns towards the Hero, and will spend their next Turn attacking them.

Freezing Attack
Deals 100% Weapon Damage to an Adjacent Enemy and Freezes them for 1 Turn(s). Freeze: 100% less AP for the entire Duration.

Mock
Target turns towards the Hero, and will spend their next Turn attacking them.

Flaming Strike
Deals 100% Weapon Damage and cause Burning for 1 Turn.

Guard
The Hero consumes all remaining AP to prepare for a single Overwatch which can be executed in any direction. In addition, the Hero and Allies no further than 2 Tiles gain +x Armour per 2 spent AP for 1 Turn (1 armour per 10 Levels).

Cleansing Fire
Ranged Attack that deals 100% Weapon Damage and causes Burning for 1 Turn. Burning: Suffers 40% Damage at the Start of their Turn.

Immolation
Deals 150% Weapon Damage to an Adjacent Enemy and 50% to every Enemy Adjacent with them.

Vigilance
Damage received from Overwatch Attacks and Opportunity Attacks is reduced by 30%.

Strong Willed
+20% Mental Debuff Resist.

Assassination
+20% Weapon Damage against Units with less than 25% Vitality.

All Resistance
+15% Mental Debuff Resist and Physical Debuff Resist.