Champion Skills in King Arthur: Knight's Taleare the different active and passive abilities for the Champion class. Active Skills are these actions or abilities that are used in combat, each skill is either used as an offensive tactic to damage and inflict negative status ailments against hostile characters or it can also be used to support yourself and your allies such as recovering their HP or providing buffs and different effects. While Passive Skills grant permanent buffs and effects to the hero's stats and overall performance. Skills require AP (Action Points) for it to be executed and each skill requires Skill Points for it to be unlocked. This page covers a list of all the Champion Skills shown in King Arthur: Knight's Tale.

Champion Build Guide

How To Build A Champion - In this King: Arthur: Knight’s Tale Champion Class Guide, we are going to show you how to build your Champion from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip.

king arthur knights tale champion build guide king arthur knights tale wiki guide 400px

If you are looking for a Champion who effortlessly slays enemies with their Two-Handed Weapons while taking enough damage to serve as a secondary tank, then this King Arthur: Knight’s Tale Champion Class Guide is for you!

Can I Respec my Skill Points?

There are two ways that can be done in order to respec a hero's skill points. First, is by spending gold at the Training Ground in Camelot. Just choose the hero you want to respec his/her skill points. And second, there is a consumable tome item called the Tome of Regret that resets the hero's skill points once it is consumed.

Skills Guide for King Arthur: Knight's Tale

Skills in King Arthur: Knight's Tale are divided into two types, Active Skills and Passive Skills. Active Skills are used during Encounters that normally require a certain number of AP (Action Points) in order to execute it, while Passive Skills further boost the effects of an Active Skill, unlock permanent effects to the Hero's stats, and more. Active Skills are identified in square shapes, while Passive Skills are presented as large circles. Most Active Skills and some Passive Skills can even increase its effectiveness by unlocking its Masteries.

Each Hero starts off with a set of Tier 1 Skills and upon spending a certain amount of SP (Skill Points) will unlock more skills that can be learned under Tier 2 and Tier 3. All Skills in King Arthur: Knights Tale require 2 SP in order to learn them, regardless if it is an Active or Passive Skill, however, if a Hero has certain Traits like the Talented trait, they are able to learn new active skills by just spending 1 SP. Each Hero gains 2 SP (Skill Points) for every increase of the Hero's Character Level.

 

 

King Arthur: Knight's Tale Champion Skills

 

Active Skills
Passive Skills

 

strike champion skill king arthur knights tale wiki guide
Strike

Deals 100% Weapon Damage to an Adjacent Enemy.

 

death strike active skill king arthur knights tale wiki guide
Death Strike

Deals 170% Weapon Damage to an Adjacent Enemy, but with -20% Armour Breaking, and each point of Armour on the Target reduces the Damage dealt by 3 additional point(s).

 

cleave champion skill king arthur knights tale wiki guide
Cleave

Deals 75% Weapon Damage to every Unit in a 3 Tiles wide Area.

 

power attack champion skill king arthur knights tale wiki guide
Power Attack

Deals 150% Weapon Damage to an Adjacent Enemy with +15% Armour Breaking.

 

earth shaker champion skill king arthur knights tale wiki guide
Earth Shaker

Choose a Unit. Earth Shaker deals 120% Weapon Damage to chosen Unit and everyone along its path. Cannot be Blocked.

 

kick active skill king arthur knights tale wiki guide
Kick

Deals 25% Weapon Damage to an Adjacent Enemy and causes Knockback.

 

whirlwind active skill king arthur knights tale wiki guide
Whirlwind

Deals 100% Weapon Damage to Adjacent Units.

 

preparedness active skill king arthur knights tale wiki guide
Preparedness

The Hero consumes all remaining AP. Until their next Turn, they gain a Counter Attack per 2 AP consumed.

 

defensive stance skill king arthur knights tale wiki guide
Defensive Stance

The Hero gains +7 Armour for 1 Turn(s). The amount of Armour gained increases by 1 every 2 Levels.

 

leap attack active skill king arthur knights tale wiki guide
Leap Attack

Jumps to the Target dealing 100% Weapon Damage to them and 75% to adjacent Units.

 

blood hex arcanist skill king arthur knights tale wiki guide
Blood Hex

Targets starts Bleeding and deals -x% less Damage for 2 Turns(s).

 

blessed weapon active skill king arthur knights tale wiki guide
Blessed Weapon

Gain +20% Weapon Damage for 2 Turn(s).

 

holy armour active skill king arthur knights tale wiki guide
Holy Armour

Gains X Armour for 1 turn (1 Armour per level).

 

assault active skill king arthur knights tale wiki guide
Assault

Charges at Enemy and Attacks them for 150% Weapon Damage.

 

inspire sage skill king arthur knights tale wiki guide
Inspire

The Hero and Allies gain +2 AP for 1 Turn(s).

 

ice spikes active skill king arthur knights tale wiki guide
Ice Spikes

Deals 75% Weapon Damage in a 2 Tles long 90 degree Cone (3 Tiles in the front row, 5 Tiles in the back row).

 

radiance active skill king arthur knights tale wiki guide
Radiance

Adjacent Units are Blinded for 1 Turn(s). Blind: 80% chance to miss the Target.

 

rage champion skill king arthur knights tale wiki guide
Rage

Gain +10% stackable Weapon Damage for 2 Turns after every Kill.

 

juggernaut champion skill king arthur knights tale wiki guide
Juggernaut

The Hero gains +5% cumulative Weapon Damage for each Tile of movement until the End of Turn.

 

extra bleeding champion skill king arthur knights tale wiki guide
Extra Bleeding

+50% Weapon Damage for Bleeding effects.

 

strength champion skill king arthur knights tale wiki guide
Strength

The Hero deals 10% more Weapon Damage.

 

vengeance champion skill king arthur knights tale wiki guide
Vengeance

When an Enemy hits the Hero, the Hero gains +10% Weapon Damage against that Enemy until the end of the Encounter.

 

armourer defender skill king arthur knights tale wiki guide
Armourer

The Hero loses 1 less AP from Heavy Armour Sigils

 

robust defender skill king arthur knights tale wiki guide
Robust

+10% Vitality from Accessories and Trinkets. +10% HP from Armour Sigils.

 

damage focus passive skill king arthur knights tale wiki guide
Damage Focus

The Hero gains +5% Weapon Damage per unspent AP from the previous Turn.

 

melee expertise passive skill king arthur knights tale wiki guide
Melee Expertise

While Outnumbered, the Hero gains 1 Unbreakable Armour for each Adjacent Enemy. The amount of Unbreakable Armour gained increases by 1 Every 10 Levels.

 

extra stun champion skill king arthur knights tale wiki guide
Extra Stun

+20% efficiency for Stun and Slow effects.

 

executioner passive skill king arthur knights tale wiki guide
Executioner

The Hero gains +20% Weapon Damage against Slowed or Stunned Units.

 

extra area damage passive skill king arthur knights tale wiki guide
Extra Area Damage

+20% Weapon Damage for every Skill that deals Damage in an Area.

 

hero champion hardenedarmour
Hardened Armour

Reduce Armour loss by 20%.

 

lone wolf passive skill king arthur knights tale wiki guide
Lone Wolf

The Hero deals +15% Weapon Damage while they are not Adjacent with any Ally.

 

 




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