Arcanist Skills in King Arthur: Knight's Taleare the different active and passive abilities for the Arcanist class. Active Skills are these actions or abilities that are used in combat, each skill is either used as an offensive tactic to damage and inflict negative status ailments against hostile characters or it can also be used to support yourself and your allies such as recovering their HP or providing buffs and different effects. While Passive Skills grant permanent buffs and effects to the hero's stats and overall performance. Skills require AP (Action Points) for it to be executed and each skill requires Skill Points for it to be unlocked. This page covers a list of all the Arcanist Skills shown in King Arthur: Knight's Tale.

Arcanist Build Guide

How To Build An Arcanist - In this King: Arthur: Knight’s Tale Arcanist Class Guide, we are going to show you how to build your Arcanist from the ground up in terms of the active and passive skills you should acquire, the Heroes you need to create a reliable party, and the gear you have to equip.

king arthur knights tale arcanist build guide king arthur knights tale wiki guide 400px

If you are looking for an Arcanist who not only excels in dealing insane damage while controlling the battlefield with heavy status effects, then this King Arthur: Knight’s Tale Arcanist Class Guide is for you!

Can I Respec my Skill Points?

There are two ways that can be done in order to respec a hero's skill points. First, is by spending gold at the Training Ground in Camelot. Just choose the hero you want to respec his/her skill points. And second, there is a consumable tome item called the Tome of Regret that resets the hero's skill points once it is consumed.

Skills Guide for King Arthur: Knight's Tale

Skills in King Arthur: Knight's Tale are divided into two types, Active Skills and Passive Skills. Active Skills are used during Encounters that normally require a certain number of AP (Action Points) in order to execute it, while Passive Skills further boost the effects of an Active Skill, unlock permanent effects to the Hero's stats, and more. Active Skills are identified in square shapes, while Passive Skills are presented as large circles. Most Active Skills and some Passive Skills can even increase its effectiveness by unlocking its Masteries.

Each Hero starts off with a set of Tier 1 Skills and upon spending a certain amount of SP (Skill Points) will unlock more skills that can be learned under Tier 2 and Tier 3. All Skills in King Arthur: Knights Tale require 2 SP in order to learn them, regardless if it is an Active or Passive Skill, however, if a Hero has certain Traits like the Talented trait, they are able to learn new active skills by just spending 1 SP. Each Hero gains 2 SP (Skill Points) for every increase of the Hero's Character Level.

 

 

King Arthur: Knight's Tale Arcanist Skills

 

Active Skills
Passive Skills

 

force bolt arcanist skill king arthur knights tale wiki guide
Force Bolt

Ranged Spell that deals 100% Weapon Damage and Knocks Back the Target. Knockback: Push the Target 1 Tile(s) away from the attacking unit.

 

blood hex arcanist skill king arthur knights tale wiki guide
Blood Hex

Target starts Bleeding and deals -30% less Damage for 2 Turn(s). Bleeding: Suffers 25% Damage at the start of their Turn and after every Action.

 

slowing hex arcanist skill king arthur knights tale wiki guide
Slowing Hex

Target is Slowed for 2 Turn(s). Slow: Movement costs 100% more AP.

 

fire blast arcanist skill king arthur knights tale wiki guide
Fire Blast

Deals 70% Weapon Damage to every Unit in an Area of 3x3 Tiles.

 

death hex arcanist skill king arthur knights tale wiki guide
Death Hex

Target loses 30% of its current Vitality for 1 Turn(s).

 

wall of flame active skill king arthur knights tale wiki guide
Wall of Flame

Create a 4 Tiles long Wall of Flame. The wall lasts for 2 Turns and Units within its Area suffer 50% Weapon Damage when it is cast, and 20% Weapon Damage at the start of their Turns and for every Tile they Move in it.

 

fire bolt active skill king arthur knights tale wiki guide
Fire Bolt

Ranged Spell that deals 100% Weapon Damage and Knocks Back the Target. Knockback: Push the Target 1 Tile(s) away from the attacking unit.

 

illusion active skill king arthur knights tale wiki guide
Illusion

Places an illusory Unit on an empty Tile. The Unit is stationary, can’t use Skills, and has 1 Vitality, but Enemies consider it a Target. When placed, the Unit triggers Enemy Overwatch Attacks, but does not trigger Traps.

 

teleport active skill king arthur knights tale wiki guide
Teleport

Teleports to the target position.

 

raven swarm active skill king arthur knights tale wiki guide
Raven Swarm

Target suffers 10% Weapon Damage 5 times, becomes Slowed, and also suffers the initial Weapon Damage at the start of their Turn for 3 Turns. If the Target is killed before the Duration is over, these effects transfer to another Enemy within 4 Tiles Range.

 

mind fog active skill king arthur knights tale wiki guide
Mind Fog

The next Attack of the Target is aimed at the closest Unit, wether it’s an Ally or an Enemy. Units with at least 50% Mental Debuff Resist are Chilled for 1 turn instead.

 

fire drake active skill king arthur knights tale wiki guide
Fire Drake

Deals 120% Weapon Damage in 5 Tiles long straight Line.

 

desecrated ground active skill king arthur knights tale wiki guide
Desecrated Ground

Deals 20% Weapon Damage to every Unit in Area of 3x3 Tiles and desecrates the ground for 2 Turns. Units on the desecrated ground suffer 20% Weapon damage at the start of their turns and for each Tiles of movement they make.

 

lightning strike faerie knight active skill king arthur knights tale wiki guide
Lightning Strike

Deals 75% Weapon Damage.

 

ice shield active skill king arthur knights tale wiki guide
Ice Shield

3 Ice Plates start orbiting the Hero for 3 Turn(s). For the Duration, each Ice Plate can fully negate one incoming Hit.

 

force cleave active skill king arthur knights tale wiki guide
Force Cleave

Deals 100% Weapon Damage and Knocks Back every units in a 3 tiles wide area. Knockback: Push the Target 1 Tile(s) away from the attacking unit.

 

ice bolt active skill king arthur knights tale wiki guide
Ice Bolt

Range Spell that Deals 100% Weapon Damage and cause Chill for 1 turn.

 

glacial strike active skill king arthur knights tale wiki guide
Glacial Strike

Range Spell That Deals 150% Weapon Damage and cause Chill for 1 turn.

 

ice thorns active skill king arthur knights tale wiki guide
Ice Thorns

Ice thorns Ranged Attack 80% Weapon damage in 4x4 Tiles.

 

ice wall active skill king arthur knights tale wiki guide
Ice Wall

Creates a 3 Tiles long Ice Wall for 3 Turns. Each Tile of Ice Wall counts as Half Cover and has Vitality equal to 100% of the Hero's maximum Vitality.

 

ice spikes active skill king arthur knights tale wiki guide
Ice Spikes

Deals 75% Weapon Damage in a 2 Tiles long 90 degree Cone (3 Tiles in the front row, 5 tiles in the back row).

 

falling star active skill king arthur knights tale wiki guide
Falling Star

Deals 130% Weapon Damage in 3x3 Area, causing KnockbackKnockback: Push the Target 1 Tile(s) away from the attacking unit.

 

fog active skill king arthur knights tale wiki guide
Fog

Create Fog on the entire Battelfield for 1 turn. For the Duraton, every Tile is Shrouded and Ranged Attacks deal 50% less Weapon Damage.

 

cast stigma defender skill king arthur knights tale wiki guide
Cast Stigma

Causes 20% Vulnerability to target for 1 turn.

magical armour passive skill king arthur knights tale wiki guide
Magical Armour

At the start of every Encounter gain X Armour that will only protect the hero from the first Attack. The amount of Armour increases by 1 every Level.

 

extra damage arcanist skill king arthur knights tale wiki guide
Extra Damage

The Hero deals 10% more Weapon Damage.

 

long reach arcanist skill king arthur knights tale wiki guide
Long Reach

Range of non-melee Active Skills in increased by 1 Tile(s). +1 Spellcraft.

 

master alchemist passive skill king arthur knights tale wiki guide
Master Alchemist

Potion effects on the Hero are increased by 50%.

 

master of hexes arcanist skill king arthur knights tale wiki guide
Master of Hexes

+25% Hex Intensity.

 

potent hex arcanist skill king arthur knights tale wiki guide
Potent Hex

+20% Hex Intensity. +1 Spellcraft

 

terror wings arcanist skill king arthur knights tale wiki guide
Terror Wings

Gains 1 Movement AP at the beginning of each Turn for every active Hex.

 

master of fire passive skill king arthur knights tale wiki guide
Master of Fire

+10% Weapon Damage for Fire Skills.

 

spell resistance passive skill king arthur knights tale wiki guide
Spell Resistance

-25% Damage from incoming Spells.

 

spellpower passive skill king arthur knights tale wiki guide
Spellpower

Range of Skills is increased by 1 Tile(s), and their Weapon Damage is increased by 10%. +1 Spellcraft.

 

mindstorm passive skill king arthur knights tale wiki guide
Mindstorm

If at least 3 Skills are on Cooldown, casting a Skill reduces all currently running Cooldowns by 1 Turn.

 

strong willed defender skill king arthur knights tale wiki guide
Strong Willed

+20% Mental Debuff Resist. +2 Range

 

mental guard passive skill king arthur knights tale wiki guide
Mental Guard

+20 Mentall Debuff Resist. In battle, every Adjacent Character’s Mental Debuff Resist becomes equal to the one with Mental Guard.

 

evasion passive skill king arthur knights tale wiki guide
Evasion

Dodge the first incoming Melee Attack each Turn.

 

pyromania marksman skill king arthur knights tale wiki guide
Pyromania

+50% to Burning Damage.

 

quick curse passive skill king arthur knights tale wiki guide
Quick Curse

Decrease the AP cost of the first Hex Spell cast in every turn by 1.

 

skirmisher passive skill king arthur knights tale wiki guide
Skirmisher

The Hero can also wear Medium Armour Sigils.

 

dodge passive skill king arthur knights tale wiki guide
Dodge

+15% Dodge.

 

melee expertise passive skill king arthur knights tale wiki guide
Melee Expertise

While Outnumbered, the Hero gains 1 Unbreakable Armour for each Adjacent Enemy. The amount of Unbreakable Armour gained increases by 1 Every 10 Levels.

 

master of ice passive skill king arthur knights tale wiki guide
Master of Ice

+20% Freeze and Chill Effectiveness, +20% to Ice Wall's Vitality.

 

Mysticism

Killing a Unit reduces all Cooldowns by 1 Turn(s). Once per turn. +1 Spellcraft.




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